TACOS/Tacos/src/thread.cpp

128 lines
2.6 KiB
C++

/*
* thread.cpp
*
* Created on: Sep 14, 2023
* Author: Dario
*/
#include <sta/tacos/thread.hpp>
#include <sta/debug/assert.hpp>
#include <sta/debug/debug.hpp>
#include <sta/rtos/system/events.hpp>
#include <functional>
#include <cstring>
namespace sta
{
namespace tacos
{
TacosThread::TacosThread(const char* name, osPriority_t prio)
: RtosThread(RtosHandle<osThreadId_t>(Handle::Deferred(&instance_))),
instance_{ NULL },
attribs_{ .name = name, .priority = prio },
running_{false}
{}
TacosThread::TacosThread()
: RtosThread(RtosHandle<osThreadId_t>(Handle::Deferred(&instance_))),
instance_{ NULL },
attribs_{ },
running_{false}
{}
void TacosThread::entry_point(void* arg)
{
STA_ASSERT(arg != nullptr);
TacosThread* instance = reinterpret_cast<TacosThread*>(arg) ;
instance->loop();
}
void TacosThread::start()
{
STA_ASSERT(!isRunning());
// If this is the first time starting the thread, it has to be started via rtos first.
if (instance_ == NULL)
{
instance_ = osThreadNew(entry_point, this, &attribs_);
STA_ASSERT(instance_ != NULL);
}
// Send a thread start signal.
sysNotify(STA_RTOS_THREAD_FLAG_START);
}
bool TacosThread::isRunning()
{
return running_;
}
osThreadId_t TacosThread::getInstance()
{
STA_ASSERT(isRunning());
return instance_;
}
const char* TacosThread::getName() const
{
return attribs_.name;
}
void TacosThread::init() {}
void TacosThread::loop()
{
// Infinite loop allowing quick restarts of this thread after termination.
while (true)
{
// The thread has to wait until the system startup has been completed.
rtos::waitForStartupEvent();
// Wait for a thread start flag.
wait(STA_RTOS_THREAD_FLAG_START);
// Call user-defined initialization code.
running_ = true;
init();
// Run the thread until the termination flag is set. Reset this
while (!isTerminationRequested())
{
func();
}
// Clear the termination request flag for this thread.
deleteTerminationRequest();
// Call user-defined cleanup code.
cleanup();
running_ = false;
}
osThreadExit();
}
void TacosThread::cleanup() {}
bool TacosThread::operator==(const TacosThread& other) const
{
return std::strcmp(this->getName(), other.getName()) == 0;
}
bool TacosThread::operator<(const TacosThread& other) const
{
return std::strcmp(this->getName(), other.getName()) < 0;
}
TacosThread::~TacosThread(){}
} // namespace tacos
} // namespace sta