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128 lines
2.6 KiB
C++
128 lines
2.6 KiB
C++
/*
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* thread.cpp
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*
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* Created on: Sep 14, 2023
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* Author: Dario
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*/
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#include <sta/tacos/thread.hpp>
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#include <sta/debug/assert.hpp>
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#include <sta/debug/debug.hpp>
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#include <sta/rtos/system/events.hpp>
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#include <functional>
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#include <cstring>
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namespace sta
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{
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namespace tacos
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{
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TacosThread::TacosThread(const char* name, osPriority_t prio)
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: RtosThread(RtosHandle<osThreadId_t>(Handle::Deferred(&instance_))),
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instance_{ NULL },
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attribs_{ .name = name, .priority = prio },
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running_{false}
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{}
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TacosThread::TacosThread()
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: RtosThread(RtosHandle<osThreadId_t>(Handle::Deferred(&instance_))),
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instance_{ NULL },
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attribs_{ },
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running_{false}
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{}
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void TacosThread::entry_point(void* arg)
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{
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STA_ASSERT(arg != nullptr);
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TacosThread* instance = reinterpret_cast<TacosThread*>(arg) ;
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instance->loop();
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}
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void TacosThread::start()
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{
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STA_ASSERT(!isRunning());
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// If this is the first time starting the thread, it has to be started via rtos first.
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if (instance_ == NULL)
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{
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instance_ = osThreadNew(entry_point, this, &attribs_);
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STA_ASSERT(instance_ != NULL);
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}
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// Send a thread start signal.
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sysNotify(STA_RTOS_THREAD_FLAG_START);
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}
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bool TacosThread::isRunning()
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{
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return running_;
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}
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osThreadId_t TacosThread::getInstance()
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{
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STA_ASSERT(isRunning());
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return instance_;
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}
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const char* TacosThread::getName() const
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{
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return attribs_.name;
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}
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void TacosThread::init() {}
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void TacosThread::loop()
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{
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// Infinite loop allowing quick restarts of this thread after termination.
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while (true)
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{
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// The thread has to wait until the system startup has been completed.
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rtos::waitForStartupEvent();
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// Wait for a thread start flag.
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wait(STA_RTOS_THREAD_FLAG_START);
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// Call user-defined initialization code.
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running_ = true;
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init();
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// Run the thread until the termination flag is set. Reset this
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while (!isTerminationRequested())
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{
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func();
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}
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// Clear the termination request flag for this thread.
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deleteTerminationRequest();
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// Call user-defined cleanup code.
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cleanup();
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running_ = false;
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}
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osThreadExit();
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}
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void TacosThread::cleanup() {}
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bool TacosThread::operator==(const TacosThread& other) const
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{
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return std::strcmp(this->getName(), other.getName()) == 0;
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}
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bool TacosThread::operator<(const TacosThread& other) const
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{
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return std::strcmp(this->getName(), other.getName()) < 0;
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}
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TacosThread::~TacosThread(){}
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} // namespace tacos
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} // namespace sta
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