Reviewed-on: https://git.intern.spaceteamaachen.de/ALPAKA/TACOS/pulls/49 Reviewed-by: dario <dario@noreply.git.intern.spaceteamaachen.de>
TACOS
This is the Trajectory Analysis Control OS (TACOS) that serves as a framework for flight computer development. TACOS offers a state machine, a CAN bus interface, a watchdog and other HAL features through it's submodules. It runs on cmsis-rtos2 FreeRTOS on STM32 microcontrollers with C++ (maybe future versions will offer external C interfaces to support a wide array of languages...).
To use TACOS one should implement threads, which fulfill the various roles of the module in the App directory. TACOS utilizes ALPAKA features, in particular requiring sta-core and rtos2-utils, as such it requires these to be in it's include path.
Setting up a TACOS Project
Setting up the Project
First one must create a new CubeIDE project with FreeRTOS. To avoid doing that however we recommend using the ioc-collection to get a preconfigured IOC for the STM microcontroller you are using. From here follow the following steps:
Import -> General -> Import an Existing STM32CubeMX Configuration File (.ioc)
- Select the .ioc file from the ioc-collection
- Enter the project name and location you want to save the project to
- Select C++ as the target language
- Click "Finish"
Setting up the Folder Structure
Now it is necessary to setup the dependencies and include paths for TACOS. For this first create a new folder in the project directory called Libs
. Then create another folder in the project directory called App
with the subfolders Inc
and Src
. Now also create a folder called sta
in the Inc
folder. Finally add the empty files App/Inc/sta/config.hpp
and App/Src/startup.cpp
.
Now your project should look like this:
...
App/
├── Inc/
│ ├── sta/
│ │ └── config.hpp
├── Src/
│ └── startup.cpp
Libs/
...
Setting up the Dependencies
First it is recommended to initialize a git repository in the project folder with git init
. Then add the TACOS, sta-core and rtos2-utils repositories as submodules in the Libs
folder with the following commands:
cd Libs
git submodule add https://git.intern.spaceteamaachen.de/ALPAKA/TACOS.git
git submodule add https://git.intern.spaceteamaachen.de/ALPAKA/sta-core.git
git submodule add https://git.intern.spaceteamaachen.de/ALPAKA/rtos2-utils.git
Make sure that you add the include paths for TACOS, sta-core and rtos2-utils to the project with the following steps:
- Right click your project in the
Project Explorer
and selectProperties -> C/C++ General -> Paths and Symbols -> Includes -> GNU C -> Add...
- Select
Add to all languages
andIs a workspace path
- Click on
Workspace
and select a folder from theYOUR_PROJECT_FOLDER/(Libs|App)
directory- Always select the
include
orInc
folder for the include paths - If the path you want to add is not in the list, refresh the project with
F5
in theProject Explorer
and try again
- Always select the
- Repeat for TACOS, sta-core, rtos2-utils and the App folder
- Right click your project in the
Project Explorer
and selectProperties -> C/C++ General -> Paths and Symbols -> Source Location -> Add Folder...
- Add the
App
andLibs
folders
- Add the
Note
You often want to add more submodules during development. Here, a faster way to add the include path for a library is to right click the library's include folder in the
Project Explorer
and selectAdd/remove include path
.
Starting TACOS
Navigate to the Core/Src/freertos.c
file and add the following code to the StartDefaultTask
function:
void StartDefaultTask(void *argument)
{
/* USER CODE BEGIN StartDefaultTask */
extern void startTACOS(void *);
startTACOS(argument);
/* Infinite loop */
for(;;)
{
osDelay(1);
}
/* USER CODE END StartDefaultTask */
}
This will start the TACOS startup and initialize all TACOS threads (which will then initialize yours).
Configuring TACOS
In order to use TACOS, you need to provide a configuration file in the path sta/config.hpp
. The following code is an example for a TACOS-project using default configuration:
#ifndef INC_STA_CONFIG_HPP_
#define INC_STA_CONFIG_HPP_
// Use the STM32F407 microprocessor.
#include <sta/devices/stm32/mcu/STM32F407xx.hpp>
// Enable debug serial output and assertions.
#define STA_ASSERT_ENABLED
#define STA_DEBUGGING_ENABLED
// Enable Features
// Statemachine settings. How many states does your statemachine have?
#define STA_TACOS_NUM_STATES 3
// Uses the default configuration for TACOS.
#include<sta/tacos/configs/default.hpp>
#endif /* INC_STA_CONFIG_HPP_ */
Warning
If you want to use debug printing (enabled using the macro
STA_DEBUGGING_ENABLED
) in a TACOS project, you should also enable float formatting underProject Settings -> C/C++ Build -> MPU/MCU Settings -> Use float with printf from newlib-nano
. This allows you to format print floats usingSTA_DEBUG_PRINTF
. If this setting is not enabled, your software will crash when debug printing floats.
The configuration file shown in the example above initializes the project assuming that you are working on a STM32 Nucleo of type F407. Typically, you are using a different microcontroller, however. In this case you can replace the line
#include <sta/devices/stm32/mcu/STM32F407xx.hpp>
with the include
#include <sta/devices/stm32/mcu/STM32_YOUR_MCU_HERE.hpp>
So far, only a few chips are officially supported. For not officially supported chips use this as the include:
#define STA_STM32_SWD_USART_IDX <IDX OF YOUR UART>
#include <sta/devices/stm32/mcu/common.hpp>
#define STA_MCU_LITTLE_ENDIAN
#define STA_PLATFORM_STM32
Note
The definition of
STA_STM32_SWD_USART_IDX
allows you to specify which UART handle to use for debug printing. If undefined, a default handle for Nucleos will be used. You can also add the macroSTA_STM32_ASEAG
instead if you are a cool kid using ASEAG-based hardware 😎.
Warning
The definition of
STA_STM32_SWD_USART_IDX
has to be placed before the includecpp #include <sta/devices/stm32/mcu/STM32_YOUR_MCU_HERE.hpp>
Warning
Make sure you actually enable the UART bus in the under
Pinout & Configuration -> Connectivity
in the IOC.
Implementing Your Own Threads
Let's create a simple thread that prints "Hello World" every second. First create a new file in the App/Inc/tasks
folder called spam_task.hpp
. Then add the following code:
#ifndef INC_TASKS_SPAM_TASK_HPP_
#define INC_TASKS_SPAM_TASK_HPP_
#include <sta/tacos.hpp>
namespace tasks
{
class SpamTask : public sta::tacos::TacosThread {
public:
SpamTask();
// One time function that is called when the thread is created.
void init() override;
// Repeatable function that is called every time the thread is executed.
void func() override;
};
} // namespace tasks
#endif /* INC_TASKS_SPAM_TASK_HPP_ */
This code defines a new thread that inherits from TacosThread
and implements the init
and func
functions. The init
function is called once when the thread is created and the func
function is called every time the thread is executed.
Now create a new file in the App/Src/tasks
folder called spam_task.cpp
and add the following code:
#include <tasks/spam_task.hpp>
#include <sta/debug/debug.hpp>
namespace tasks {
SpamTask::SpamTask() :
TacosThread("SPAM", osPriorityNormal){}
void SpamTask::init() {
// Nothing to init...
}
void SpamTask::func() {
// Print "Hello World" every second.
STA_DEBUG_PRINTLN("Hello World");
this->periodicDelay(1); // Execute this function with 1 Hz.
}
} // namespace tasks
Warning
A thread's priority must be strictly lower than the statemachine's priority. Unless manually changed, this is always
osPriorityHigh
.
To start this thread, we first need to fill out the startup.cpp
file. This file may look like this:
#include <sta/tacos.hpp>
#include <tasks/spam_task.hpp>
#include <sta/debug/debug.hpp>
namespace sta
{
namespace tacos
{
void startup()
{
// ###### Register different threads for different states here. ######
// Register a "Spam Task" thread for all states except 1 and 2.
sta::tacos::addThread<tasks::SpamTask>(ALL_STATES - state_set{1,2});
STA_DEBUG_PRINTF("The answer to everything is %d", 42);
}
} // namespace tacos
} // namespace sta
The function startup()
is a weakly implemented function that is executed right before TACOS initializes its statemachine task. It serves as an entry point for the user to initialize all busses, threads and rtos2-utils stuff that is needed for the application to fulfill its purpose.
And that's it! Now you have a thread that prints "Hello World" every second. Simply build the project and flash it to your microcontroller and be amazed by the Spam!
[Optional] Setting up the CAN Bus
To enable the CAN Bus two things need to be done:
- Enable CAN in the IOC with the RX0 and RX1 Interrupts enabled.
- Add the following code to the
sta/config.hpp
file:
#define STA_TACOS_CAN_BUS_ENABLE
PS: For not officially supported chips add this:
#define STA_STM32_CAN_HANDLE {YOUR_HCAN_HANDLE}
There are two options for handling incoming CAN messages:
- If
#define STA_CAN_BUS_FWD_ENABLE
is set, the messages will be forwarded to the task with the ID of the message.
- Tasks set their ID with
setID(uint32_t id)
in their constructor. - From here they can handle the message by going through their
CAN_queue_
withCanSysMsg msg; CAN_queue_.get(&msg);
- All messages will trigger the weakly defined handleSysMessage callback.
- This could be implemented like this:
namespace sta
{
namespace tacos
{
bool handleSysMessage(CanMsgHeader &header, uint8_t *payload)
{
// Print the message ID and the first byte of the payload.
//(please don't do this in production, it will crash the system sooner or later)
STA_DEBUG_PRINTF("> ID: %d", header.sid);
switch (header.sid)
{
// State transition message
case STA_TACOS_CAN_BUS_SYS_MSG_ID:
// First byte of payload is the origin state, second byte is the destination state
tacos::setState(payload[0], payload[1], 0, true);
return true;
case MODULE_SW_RESET_CAN_ID:
HAL_NVIC_SystemReset();
return true; // :)
// ...
default:
return false;
}
return false; // I know, i know, this is not necessary, but it's good practice. And you know what they say about good practice: Do it!
}
}
}
TACOS Usage Guide
Almost all of the important aspects of working with TACOS have already been discussed when setting up the project itself. The following sections will give you an in-depth explanation of how to use the statemachine, inter-thread communication and the CAN-Bus.
Using the Statemachine
The statemachine forms the heart and soul of a TACOS-based project. Upon initialization, TACOS starts a statemachine that manages the system state and the currently active threads. As seen before, whenever we pass a new thread to TACOS we also have to provide all states in which the thread should run. After each state transition from state x
to state y
the statemachine task performs two actions:
- All threads that should run in state
y
but are not currently running are started. - All threads that should not run in state
y
but are currently running are stopped.
Important
The statemachine does not immediately stop a thread and deletes it from memory. Instead, the thread is allowed to finish the current execution of its
func
before entering a blocked state. This allows the thread to release all its resources.
In order to fully understand the statemachine, we have to take a look at the lockout and failsafe timer. These lockout and failsafe timers are the result of design choices made during early stages of STAHR. The goal was to combine the state estimation (i.e. sensor fusion using a Kalman filter) with timer-based safety mechanisms. For example, our goal was to block any state transition to the state DROGUE
before 60 seconds after liftoff. Additionally, a timer was started to automatically switch to state DROGUE
after 120 seconds after liftoff.
These safety mechanisms resulted in the implementation of the lockout and failsafe timer in TACOS:
- Lockout Timer: The lockout timer can be started after a state transition. As long as it is running, all state transitions are blocked by the statemachines, unless the user actively chooses to bypass the safety mechanism using
forceState()
. - Failsafe Timer The failsafe timer can be used to schedule a state transition after a certain period of time has elapsed. This transition will be blocked if the lockout timer is running at that time. The failsafe timer obeys the following rules:
- A timed state transition can be requested even when the lockout timer is active. It only matters if the lockout timer is running at the end of the time span of the lockout timer.
- If a state transition is triggered before the end of the time span, the failsafe timer is stopped.
A state transition can be triggered by calling the functions requestState()
, forceState()
or setStateTimed()
that are provided in sta/tacos.hpp
. Take a look at include/sta/README.md
for more details on the functions. Additionally, state transitions can be triggered remotely using the CAN-Bus, however, this is discussed in more detail in the section on the CAN Bus.
Example Usage
Generally, the state transitions are requested in the startup()
function or in TacosThread instances implemented by the user. It is good practise to give your states names by defining an enum in a header file states.hpp
that can be included everywhere in your project.
#ifndef MY_PROJECT_STATES_HPP
#define MY_PROJECT_STATES_HPP
namespace my_project
{
enum class States : uint16_t
{
STARTUP = 0,
PING = 1,
PONG = 2
};
}
#endif // MY_PROJECT_STATES_HPP
This gives us three states: STARTUP
, PING
and PONG
. Generally, these names have no meaning for TACOS but they make your software more readable. Next, we define two modified tasks based on SpamTask
for our project:
#include <tasks/ping_task.hpp>
#include <tasks/pong_task.hpp>
#include <path/to/states.hpp>
namespace tasks {
PingTask::PingTask() :
TacosThread("PING", osPriorityNormal){}
void PingTask::func() {
sleep(100);
STA_DEBUG_PRINTLN("PING");
sta::tacos::requestState(my_project::PING, my_project::PONG);
}
PongTask::PongTask() :
TacosThread("PONG", osPriorityNormal){}
void PongTask::func() {
sleep(100);
STA_DEBUG_PRINTLN("PONG");
sta::tacos::requestState(my_project::PONG, my_project::PING);
}
} // namespace tasks
Important
Generally, you want both tasks to be implemented in separate .cpp files.
Using these two threads we can implement our startup()
function:
#include <sta/tacos.hpp>
#include <tasks/spam_task.hpp>
#include <path/to/states.hpp>
#include <sta/debug/debug.hpp>
namespace sta
{
namespace tacos
{
void startup()
{
// Register a "PingTask" thread for the state PING.
sta::tacos::addThread<tasks::PingTask>({my_project::PING});
sta::tacos::addThread<tasks::PongTask>({my_project::PONG});
// Start with the spam after one second.
sta::tacos::setStateTimed(my_project::STARTUP, my_project::PING, 1000);
}
} // namespace tacos
} // namespace sta
The resulting program switches between the states PING
and PONG
and alternately outputs "PING" and "PONG" via UART. While this is just a toy example, building more complicated applications is not much harder!
Using Inter-Thread Communication
Important
Coming soon!
Further information
To look into other function of TACOS please consult the READMEs in the include folder or the doxygen documentation. Also consult the sta-core and rtos2-utils READMEs for further information on the features that TACOS uses.