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Removed libs
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158
include/sta/tacos/statemachine.hpp
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158
include/sta/tacos/statemachine.hpp
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/*
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* statemachine.hpp
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*
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* Created on: Sep 14, 2023
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* Author: Dario
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*/
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#ifndef INCLUDE_TACOS_STATEMACHINE_HPP_
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#define INCLUDE_TACOS_STATEMACHINE_HPP_
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#include <sta/config.hpp>
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#ifndef STA_TACOS_NUM_STATES
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# error "Number of states wasn't defined in config.hpp"
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#else
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#ifndef STA_TACOS_INITIAL_STATE
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# define STA_TACOS_INITIAL_STATE 0
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#endif
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#define STA_TACOS_STATEMACHINE_QUEUE_LENGTH 4
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// State transition happened because of
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#define STA_TACOS_STATE_CHANGE_NORMAL_FLAG ( 0x1U )
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#define STA_TACOS_STATE_CHANGE_FORCED_FLAG ( 0x1U << 1)
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#define STA_TACOS_STATE_CHANGE_TIMEOUT ( 0x1U << 2)
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#define STA_TACOS_STATE_CHANGE_STARTUP_FLAG ( 0x1U << 3)
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#define STA_TACOS_STATE_CHANGE_ALL_FLAG ( 0x15U )
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#include <sta/tacos/thread.hpp>
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#include <sta/rtos/queue.hpp>
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#include <sta/rtos/timer.hpp>
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#include <sta/rtos/event.hpp>
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#include <sta/event.hpp>
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#include <sta/debug/assert.hpp>
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#include <functional>
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#include <tuple>
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namespace sta
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{
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namespace tacos
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{
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enum EventFlags
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{
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NORMAL = 0x1U,
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FORCED = 0x1U << 1,
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TIMEOUT = 0x1U << 2,
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STARTUP = 0x1U << 3,
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ALL = NORMAL | FORCED | TIMEOUT | STARTUP
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};
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struct StateTransition
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{
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uint16_t from;
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uint16_t to;
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EventFlags event;
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uint32_t lockout;
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};
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class Statemachine : public TacosThread
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{
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public:
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/**
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* @brief The global event signaling a state change.
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*/
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static RtosEvent stateChangeEvent;
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/**
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* @brief Getter function for the singleton instance.
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*/
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static Statemachine* instance()
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{
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static CGuard g;
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if (!_instance)
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{
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// Create the manager singleton instance.
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Statemachine::_instance = new Statemachine();
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}
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return _instance;
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}
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/**
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* @brief Returns the statemachine's current state.
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*/
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uint16_t getCurrentState() const;
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/**
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* @brief Request a state transition from a state to another.
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*
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* @param from The state which we want to leave. This is used to filter out obsolete transitions.
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* @param to The state to transition to.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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*/
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void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0);
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/**
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* @brief Request a state transition after a given time has passed.
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*
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* @param from The state which we want to leave. This is used to filter out obsolete transitions.
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* @param to The state to transition to.
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* @param millis the number of milliseconds to wait before triggering the transition.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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*/
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void requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout = 0);
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void init() override;
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void func() override;
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private:
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static Statemachine * _instance;
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class CGuard
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{
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public:
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~CGuard()
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{
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if( NULL != Statemachine::_instance )
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{
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delete Statemachine::_instance;
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Statemachine::_instance = NULL;
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}
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}
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};
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Statemachine();
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Statemachine(const Statemachine&);
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~Statemachine() {}
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private:
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/**
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* @brief Starts the lockoutTimer for the desired duration.
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*/
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void setLockoutTimer(uint32_t millis);
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private:
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uint16_t currentState_;
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RtosTimer lockoutTimer_;
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RtosTimer failsafeTimer_;
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RtosQueue<StateTransition> queue_;
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};
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} // namespace tacos
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} // namespace sta
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#endif // STA_TACOS_NUM_STATES
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#endif /* INCLUDE_TACOS_STATEMACHINE_HPP_ */
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