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https://git.intern.spaceteamaachen.de/ALPAKA/TACOS.git
synced 2025-06-10 16:45:59 +00:00
cleanup: separate functions for requesting and forcing state transitions, fix publishing behavior
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parent
593c93012d
commit
743e9205e6
@ -41,11 +41,23 @@ namespace sta
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* @param from The start we want to transition from.
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* @param from The start we want to transition from.
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* @param to The state we want to transition to.
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* @param to The state we want to transition to.
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* @param lockout An optional timer blocking state transition for a given time.
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* @param lockout An optional timer blocking state transition for a given time.
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* @param force If true, the state transition will be executed regardless of the current state.
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* @param publish If true, the state transition will be published via CAN.
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*
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*
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* @ingroup tacos_api
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* @ingroup tacos_api
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*/
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*/
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void setState(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false, bool publish = false);
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void requestState(uint32_t from, uint32_t to, uint32_t lockout = 0, bool publish = true);
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/**
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* @brief Request a state transition. Invalid state transitions will be dismissed.
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*
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* @param from The start we want to transition from.
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* @param to The state we want to transition to.
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* @param lockout An optional timer blocking state transition for a given time.
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* @param publish If true, the state transition will be published via CAN.
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*
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* @ingroup tacos_api
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*/
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void forceState(uint32_t from, uint32_t to, uint32_t lockout = 0, bool publish = true);
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/**
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/**
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* @brief Request a state transition after a given time has passed. Invalid state transitions will be dismissed.
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* @brief Request a state transition after a given time has passed. Invalid state transitions will be dismissed.
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@ -174,11 +174,23 @@ namespace sta
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* @param from The state which we want to leave. This is used to filter out obsolete transitions.
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* @param from The state which we want to leave. This is used to filter out obsolete transitions.
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* @param to The state to transition to.
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* @param to The state to transition to.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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* @param force If true, the state transition will be executed regardless of the current state.
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* @param publish If true, the state transition will be published via CAN.
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*
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*
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* @ingroup tacos_statemachine
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* @ingroup tacos_statemachine
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*/
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*/
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void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false, bool publish = true);
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void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0, bool publish = true);
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/**
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* @brief Request a state transition from a state to another.
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*
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* @param from The state which we want to leave. This is used to filter out obsolete transitions.
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* @param to The state to transition to.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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* @param publish If true, the state transition will be published via CAN.
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*
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* @ingroup tacos_statemachine
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*/
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void forceStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0, bool publish = true);
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/**
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/**
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* @brief Request a state transition after a given time has passed.
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* @brief Request a state transition after a given time has passed.
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@ -187,6 +199,7 @@ namespace sta
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* @param to The state to transition to.
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* @param to The state to transition to.
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* @param millis the number of milliseconds to wait before triggering the transition.
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* @param millis the number of milliseconds to wait before triggering the transition.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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* @param publish If true, the state transition will be published via CAN.
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*
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*
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* @ingroup tacos_statemachine
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* @ingroup tacos_statemachine
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*/
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*/
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@ -160,7 +160,7 @@ namespace sta
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STA_ASSERT(header.payloadLength == 2);
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STA_ASSERT(header.payloadLength == 2);
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// First byte of payload is the origin state, second byte is the destination state. Transition is forced
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// First byte of payload is the origin state, second byte is the destination state. Transition is forced
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tacos::setState(payload[0], payload[1], 0, true);
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tacos::forceState(payload[0], payload[1], 0, true);
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return true;
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return true;
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}
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}
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@ -44,8 +44,11 @@ namespace sta
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STA_ASSERT(transition.to < STA_TACOS_NUM_STATES);
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STA_ASSERT(transition.to < STA_TACOS_NUM_STATES);
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#ifdef STA_TACOS_CAN_BUS_ENABLED
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#ifdef STA_TACOS_CAN_BUS_ENABLED
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// Publish the state via CAN bus.
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if (transition.publish)
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tacos::publishState(transition.from, transition.to, 0);
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{
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// Publish the state via CAN bus.
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tacos::publishState(transition.from, transition.to, 0);
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}
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#endif // STA_TACOS_CAN_BUS_ENABLED
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#endif // STA_TACOS_CAN_BUS_ENABLED
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// Perform the transition and notify the threads. The event flags are set
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// Perform the transition and notify the threads. The event flags are set
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@ -84,7 +87,7 @@ namespace sta
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return currentState_;
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return currentState_;
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}
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}
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void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = 0 */, bool publish /* = true */)
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void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool publish /* = true */)
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{
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{
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StateTransition transition;
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StateTransition transition;
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transition.from = from;
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transition.from = from;
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@ -93,17 +96,28 @@ namespace sta
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transition.lockout = lockout;
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transition.lockout = lockout;
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transition.publish = publish;
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transition.publish = publish;
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// Force the transition if requested, but only if the requested state is different from the current one.
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// Try to add a state transition request to the queue. Don't wait if another
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if (force && transition.to != currentState_){
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// thread is already requesting a state change.
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queue_.put(transition, 0);
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}
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void Statemachine::forceStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool publish /* = true */)
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{
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// Force the transition, but only if the requested state is different from the current one.
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if (to != currentState_){
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// Perform the transition and notify the threads. The event flags are set
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// Perform the transition and notify the threads. The event flags are set
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// here in order to allow threads to react immediately.
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// here in order to allow threads to react immediately.
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currentState_ = transition.to;
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currentState_ = to;
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#ifdef STA_TACOS_CAN_BUS_ENABLED
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#ifdef STA_TACOS_CAN_BUS_ENABLED
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tacos::publishState(transition.from, transition.to, transition.lockout);
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if (publish)
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{
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// Publish the state via CAN bus.
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tacos::publishState(from, to, 0);
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}
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#endif // STA_TACOS_CAN_BUS_ENABLED
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#endif // STA_TACOS_CAN_BUS_ENABLED
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Statemachine::stateChangeEvent.set(transition.event);
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Statemachine::stateChangeEvent.set(EventFlags::NORMAL);
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Statemachine::stateChangeEvent.clear(EventFlags::ALL);
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Statemachine::stateChangeEvent.clear(EventFlags::ALL);
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if (failsafeTimer_.isRunning())
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if (failsafeTimer_.isRunning())
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@ -112,14 +126,10 @@ namespace sta
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}
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}
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// Start the lockout timer if requested.
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// Start the lockout timer if requested.
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if (transition.lockout != 0)
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if (lockout != 0)
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{
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{
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setLockoutTimer(transition.lockout);
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setLockoutTimer(lockout);
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}
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}
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} else {
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// Try to add a state transition request to the queue. Don't wait if another
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// thread is already requesting a state change.
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queue_.put(transition, 0);
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}
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}
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}
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}
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@ -128,7 +138,7 @@ namespace sta
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STA_ASSERT(to < STA_TACOS_NUM_STATES);
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STA_ASSERT(to < STA_TACOS_NUM_STATES);
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failsafeTimer_.setCallback([from, to, lockout, publish](void* arg) {
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failsafeTimer_.setCallback([from, to, lockout, publish](void* arg) {
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Statemachine::instance()->requestStateTransition(from, to, lockout, false, publish);
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Statemachine::instance()->requestStateTransition(from, to, lockout, publish);
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}, NULL);
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}, NULL);
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failsafeTimer_.start(millis);
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failsafeTimer_.start(millis);
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@ -16,9 +16,14 @@ namespace sta
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return Statemachine::instance()->getCurrentState();
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return Statemachine::instance()->getCurrentState();
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}
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}
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void setState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = false */, bool publish /* = false */)
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void requestState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool publish /* = true */)
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{
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{
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Statemachine::instance()->requestStateTransition(from, to, lockout, force, publish);
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Statemachine::instance()->requestStateTransition(from, to, lockout, publish);
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}
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void forceState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool publish /* = true */)
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{
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Statemachine::instance()->forceStateTransition(from, to, lockout, publish);
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}
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}
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void setStateTimed(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */, bool publish /* = false */)
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void setStateTimed(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */, bool publish /* = false */)
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