mirror of
https://git.intern.spaceteamaachen.de/ALPAKA/TACOS.git
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223 lines
5.7 KiB
C++
223 lines
5.7 KiB
C++
/*
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* statemachine.cpp
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*
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* Created on: 21 Sep 2023
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* Author: Dario
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*/
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#include <sta/tacos.hpp>
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#include <sta/tacos/statemachine.hpp>
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#include <sta/debug/debug.hpp>
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#include <FreeRTOS.h>
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namespace sta
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{
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namespace tacos
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{
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Statemachine::Statemachine()
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: TacosThread{"Statemachine", STA_TACOS_STATEMACHINE_PRIORITY, STA_TACOS_STATEMACHINE_STACK_SIZE},
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currentState_{STA_TACOS_INITIAL_STATE},
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lockoutTimer_{[](void *){}, nullptr},
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failsafeTimer_{[](void *){}, nullptr},
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queue_{STA_TACOS_STATEMACHINE_QUEUE_LENGTH},
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threads_{}
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{
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STA_ASSERT(STA_TACOS_INITIAL_STATE < STA_TACOS_NUM_STATES);
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}
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void Statemachine::init()
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{
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startThreads(getCurrentState());
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}
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void Statemachine::func()
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{
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// Wait for a message to be added to the queue.
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StateTransition transition;
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queue_.get(&transition, osWaitForever);
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// Check if the transition isn't blocked and is legal.
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if (!lockoutTimer_.isRunning() && transition.from == currentState_)
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{
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STA_ASSERT(transition.to < STA_TACOS_NUM_STATES);
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#ifdef STA_TACOS_CAN_BUS_ENABLED
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if (transition.publish)
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{
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// Publish the state via CAN bus.
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tacos::publishState(transition.from, transition.to, 0);
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}
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#endif // STA_TACOS_CAN_BUS_ENABLED
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// Perform the transition and notify the threads. The event flags are set
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// here in order to allow threads to react immediately.
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currentState_ = transition.to;
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// Send a system-wide notification for the state transition.
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Statemachine::stateChangeEvent.set(transition.event);
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Statemachine::stateChangeEvent.clear(EventFlags::ALL);
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if (failsafeTimer_.isRunning())
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{
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failsafeTimer_.stop();
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}
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// Start the lockout timer if requested.
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if (transition.lockout != 0)
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{
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setLockoutTimer(transition.lockout);
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}
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// get heap stats at the end of the state transition
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HeapStats_t stats;
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vPortGetHeapStats(&stats);
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// Execute the user-defined callback.
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sta::tacos::onStateTransition(transition.from, transition.to, transition.lockout);
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// Start all new tasks and stop all the tasks that aren't supposed to be running.
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updateThreads();
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}
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}
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uint16_t Statemachine::getCurrentState() const
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{
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return currentState_;
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}
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void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool publish /* = true */)
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{
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StateTransition transition;
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transition.from = from;
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transition.to = to;
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transition.event = EventFlags::NORMAL;
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transition.lockout = lockout;
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transition.publish = publish;
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// Try to add a state transition request to the queue. Don't wait if another
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// thread is already requesting a state change.
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queue_.put(transition, 0);
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}
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void Statemachine::forceStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool publish /* = true */)
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{
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// Force the transition, but only if the requested state is different from the current one.
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if (to != currentState_){
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// Perform the transition and notify the threads. The event flags are set
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// here in order to allow threads to react immediately.
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currentState_ = to;
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#ifdef STA_TACOS_CAN_BUS_ENABLED
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if (publish)
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{
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// Publish the state via CAN bus.
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tacos::publishState(from, to, 0);
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}
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#endif // STA_TACOS_CAN_BUS_ENABLED
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Statemachine::stateChangeEvent.set(EventFlags::NORMAL);
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Statemachine::stateChangeEvent.clear(EventFlags::ALL);
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if (failsafeTimer_.isRunning())
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{
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failsafeTimer_.stop();
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}
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// Start the lockout timer if requested.
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if (lockout != 0)
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{
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setLockoutTimer(lockout);
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}
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}
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}
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void Statemachine::requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */, bool publish /* = true */)
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{
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STA_ASSERT(to < STA_TACOS_NUM_STATES);
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failsafeTimer_.setCallback([from, to, lockout, publish](void* arg) {
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Statemachine::instance()->requestStateTransition(from, to, lockout, publish);
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}, NULL);
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failsafeTimer_.start(millis);
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}
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void Statemachine::setLockoutTimer(uint32_t millis)
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{
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STA_ASSERT(!lockoutTimer_.isRunning());
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lockoutTimer_.setCallback([](void *) { }, nullptr);
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lockoutTimer_.start(millis);
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}
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void Statemachine::registerThread(std::shared_ptr<TacosThread> thread, std::set<uint16_t> states)
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{
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for (uint16_t state : states)
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{
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STA_ASSERT(state < STA_TACOS_NUM_STATES);
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threads_[state].push_back(thread);
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}
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}
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std::vector<std::shared_ptr<TacosThread>> Statemachine::getActiveThreads()
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{
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return threads_[tacos::getState()];
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}
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void Statemachine::startThreads(uint16_t state)
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{
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STA_ASSERT(state < STA_TACOS_NUM_STATES);
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for (std::shared_ptr<TacosThread> thread : threads_[state])
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{
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if (!thread->isRunning())
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{
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thread->start();
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}
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}
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}
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void Statemachine::stopThreads(uint16_t state)
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{
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std::set<std::shared_ptr<TacosThread>> terminated;
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for (uint16_t other = 0; other < STA_TACOS_NUM_STATES; ++other)
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{
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if (other == state)
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{
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continue;
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}
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for (std::shared_ptr<TacosThread> thread : threads_[other])
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{
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// If the thread is currently running but not part of the set of threads that should be running...
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if (thread->isRunning() && terminated.count(thread) == 0 && std::count(threads_[state].begin(), threads_[state].end(), thread) == 0)
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{
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// ...politely request termination.
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thread->requestTermination();
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terminated.emplace(thread);
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}
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}
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}
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}
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void Statemachine::updateThreads()
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{
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uint16_t state = getCurrentState();
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stopThreads(state);
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startThreads(state);
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}
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Statemachine* Statemachine::_instance = nullptr;
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RtosEvent Statemachine::stateChangeEvent;
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} // namespace tacos
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} // namespace sta
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