TACOS/src/statemachine.cpp

223 lines
5.7 KiB
C++

/*
* statemachine.cpp
*
* Created on: 21 Sep 2023
* Author: Dario
*/
#include <sta/tacos.hpp>
#include <sta/tacos/statemachine.hpp>
#include <sta/debug/debug.hpp>
#include <FreeRTOS.h>
namespace sta
{
namespace tacos
{
Statemachine::Statemachine()
: TacosThread{"Statemachine", STA_TACOS_STATEMACHINE_PRIORITY, STA_TACOS_STATEMACHINE_STACK_SIZE},
currentState_{STA_TACOS_INITIAL_STATE},
lockoutTimer_{[](void *){}, nullptr},
failsafeTimer_{[](void *){}, nullptr},
queue_{STA_TACOS_STATEMACHINE_QUEUE_LENGTH},
threads_{}
{
STA_ASSERT(STA_TACOS_INITIAL_STATE < STA_TACOS_NUM_STATES);
}
void Statemachine::init()
{
startThreads(getCurrentState());
}
void Statemachine::func()
{
// Wait for a message to be added to the queue.
StateTransition transition;
queue_.get(&transition, osWaitForever);
// Check if the transition isn't blocked and is legal.
if (!lockoutTimer_.isRunning() && transition.from == currentState_)
{
STA_ASSERT(transition.to < STA_TACOS_NUM_STATES);
#ifdef STA_TACOS_CAN_BUS_ENABLED
if (transition.publish)
{
// Publish the state via CAN bus.
tacos::publishState(transition.from, transition.to, 0);
}
#endif // STA_TACOS_CAN_BUS_ENABLED
// Perform the transition and notify the threads. The event flags are set
// here in order to allow threads to react immediately.
currentState_ = transition.to;
// Send a system-wide notification for the state transition.
Statemachine::stateChangeEvent.set(transition.event);
Statemachine::stateChangeEvent.clear(EventFlags::ALL);
if (failsafeTimer_.isRunning())
{
failsafeTimer_.stop();
}
// Start the lockout timer if requested.
if (transition.lockout != 0)
{
setLockoutTimer(transition.lockout);
}
// get heap stats at the end of the state transition
HeapStats_t stats;
vPortGetHeapStats(&stats);
// Execute the user-defined callback.
sta::tacos::onStateTransition(transition.from, transition.to, transition.lockout);
// Start all new tasks and stop all the tasks that aren't supposed to be running.
updateThreads();
}
}
uint16_t Statemachine::getCurrentState() const
{
return currentState_;
}
void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool publish /* = true */)
{
StateTransition transition;
transition.from = from;
transition.to = to;
transition.event = EventFlags::NORMAL;
transition.lockout = lockout;
transition.publish = publish;
// Try to add a state transition request to the queue. Don't wait if another
// thread is already requesting a state change.
queue_.put(transition, 0);
}
void Statemachine::forceStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool publish /* = true */)
{
// Force the transition, but only if the requested state is different from the current one.
if (to != currentState_){
// Perform the transition and notify the threads. The event flags are set
// here in order to allow threads to react immediately.
currentState_ = to;
#ifdef STA_TACOS_CAN_BUS_ENABLED
if (publish)
{
// Publish the state via CAN bus.
tacos::publishState(from, to, 0);
}
#endif // STA_TACOS_CAN_BUS_ENABLED
Statemachine::stateChangeEvent.set(EventFlags::NORMAL);
Statemachine::stateChangeEvent.clear(EventFlags::ALL);
if (failsafeTimer_.isRunning())
{
failsafeTimer_.stop();
}
// Start the lockout timer if requested.
if (lockout != 0)
{
setLockoutTimer(lockout);
}
}
}
void Statemachine::requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */, bool publish /* = true */)
{
STA_ASSERT(to < STA_TACOS_NUM_STATES);
failsafeTimer_.setCallback([from, to, lockout, publish](void* arg) {
Statemachine::instance()->requestStateTransition(from, to, lockout, publish);
}, NULL);
failsafeTimer_.start(millis);
}
void Statemachine::setLockoutTimer(uint32_t millis)
{
STA_ASSERT(!lockoutTimer_.isRunning());
lockoutTimer_.setCallback([](void *) { }, nullptr);
lockoutTimer_.start(millis);
}
void Statemachine::registerThread(std::shared_ptr<TacosThread> thread, std::set<uint16_t> states)
{
for (uint16_t state : states)
{
STA_ASSERT(state < STA_TACOS_NUM_STATES);
threads_[state].push_back(thread);
}
}
std::vector<std::shared_ptr<TacosThread>> Statemachine::getActiveThreads()
{
return threads_[tacos::getState()];
}
void Statemachine::startThreads(uint16_t state)
{
STA_ASSERT(state < STA_TACOS_NUM_STATES);
for (std::shared_ptr<TacosThread> thread : threads_[state])
{
if (!thread->isRunning())
{
thread->start();
}
}
}
void Statemachine::stopThreads(uint16_t state)
{
std::set<std::shared_ptr<TacosThread>> terminated;
for (uint16_t other = 0; other < STA_TACOS_NUM_STATES; ++other)
{
if (other == state)
{
continue;
}
for (std::shared_ptr<TacosThread> thread : threads_[other])
{
// If the thread is currently running but not part of the set of threads that should be running...
if (thread->isRunning() && terminated.count(thread) == 0 && std::count(threads_[state].begin(), threads_[state].end(), thread) == 0)
{
// ...politely request termination.
thread->requestTermination();
terminated.emplace(thread);
}
}
}
}
void Statemachine::updateThreads()
{
uint16_t state = getCurrentState();
stopThreads(state);
startThreads(state);
}
Statemachine* Statemachine::_instance = nullptr;
RtosEvent Statemachine::stateChangeEvent;
} // namespace tacos
} // namespace sta