Merge pull request 'Handling CAN sys message' (#34) from feature/can_system_msg into main

Reviewed-on: https://git.intern.spaceteamaachen.de/ALPAKA/TACOS/pulls/34
Reviewed-by: dario <dario@noreply.git.intern.spaceteamaachen.de>
This commit is contained in:
dario 2024-08-23 15:41:28 +00:00
commit 296fa965d9
6 changed files with 58 additions and 25 deletions

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@ -42,10 +42,11 @@ namespace sta
* @param from The start we want to transition from.
* @param to The state we want to transition to.
* @param lockout An optional timer blocking state transition for a given time.
* @param force If true, the state transition will be executed regardless of the current state.
*
* @ingroup tacos_api
*/
void setState(uint32_t from, uint32_t to, uint32_t lockout = 0);
void setState(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false);
/**
* @brief Request a state transition after a given time has passed. Invalid state transitions will be dismissed.

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@ -111,10 +111,17 @@ namespace sta
};
/**
* @brief Callback function for handling received messages. Intended for state transitions.
*/
* @brief Handle system messages received over the CAN bus. Called as soon as a message is received. If
* the message is a system message, it will be handled here. If the message is not a system message, it will be
* passed to the appropriate thread's queue.
*
* @param header The header of the received message.
* @param payload The payload of the received message.
*
* @return True if the message was a system message.
*/
STA_WEAK
void handleSysMessage(CanMsgHeader & header, uint8_t * payload);
bool handleSysMessage(CanMsgHeader & header, uint8_t * payload);
} /* namespace tacos */

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@ -162,8 +162,9 @@ namespace sta
* @param from The state which we want to leave. This is used to filter out obsolete transitions.
* @param to The state to transition to.
* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
* @param force If true, the state transition will be executed regardless of the current state.
*/
void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0);
void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false);
/**
* @brief Request a state transition after a given time has passed.

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@ -63,17 +63,15 @@ namespace sta
sysMsg = *canBusSysQueueBuffer_[i];
canBusSysQueueBuffer_[i] = nullptr;
// Append to the correct thread's queue
for (std::shared_ptr<TacosThread> thread : Manager::instance()->getActiveThreads()){
if (thread->getCanID() == sysMsg.header.sid){
thread->CAN_queue_.put(sysMsg);
break;
}
}
if (!handleSysMessage(sysMsg.header, sysMsg.payload)){
if(sysMsg.header.sid == STA_TACOS_CAN_BUS_SYS_MSG_ID){
// Handle system message
handleSysMessage(sysMsg.header, sysMsg.payload);
// Append to the correct thread's queue
for (std::shared_ptr<TacosThread> thread : Manager::instance()->getActiveThreads()){
if (thread->getCanID() == sysMsg.header.sid){
thread->CAN_queue_.put(sysMsg);
break;
}
}
}
}
}
@ -148,15 +146,22 @@ namespace sta {
namespace tacos
{
void handleSysMessage(CanMsgHeader & header, uint8_t * payload)
STA_WEAK
bool handleSysMessage(CanMsgHeader & header, uint8_t * payload)
{
// This is a weak function that can be overridden by the user,
// if they want to handle system messages in a different way, i.e. ignore them
STA_ASSERT(header.payloadLength == 2);
if(header.sid == STA_TACOS_CAN_BUS_SYS_MSG_ID){
STA_ASSERT(header.payloadLength == 2);
// First byte of payload is the origin state, second byte is the destination state
tacos::setState(payload[0], payload[1]);
// First byte of payload is the origin state, second byte is the destination state. Transition is forced
tacos::setState(payload[0], payload[1], 0, true);
return true;
}
return false;
}
} // namespace tacos
} // namespace sta

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@ -64,7 +64,7 @@ namespace sta
return currentState_;
}
void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */)
void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = 0 */)
{
StateTransition transition;
transition.from = from;
@ -72,9 +72,28 @@ namespace sta
transition.event = EventFlags::NORMAL;
transition.lockout = lockout;
// Try to add a state transition request to the queue. Don't wait if another
// thread is already requesting a state change.
queue_.put(transition, 0);
if (force){
// Perform the transition and notify the threads. The event flags are set
// here in order to allow threads to react immediately.
currentState_ = transition.to;
Statemachine::stateChangeEvent.set(transition.event);
Statemachine::stateChangeEvent.clear(EventFlags::ALL);
if (failsafeTimer_.isRunning())
{
failsafeTimer_.stop();
}
// Start the lockout timer if requested.
if (transition.lockout != 0)
{
setLockoutTimer(transition.lockout);
}
}else{
// Try to add a state transition request to the queue. Don't wait if another
// thread is already requesting a state change.
queue_.put(transition, 0);
}
}
void Statemachine::requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */)

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@ -16,9 +16,9 @@ namespace sta
return Statemachine::instance()->getCurrentState();
}
void setState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */)
void setState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = false */)
{
Statemachine::instance()->requestStateTransition(from, to, lockout);
Statemachine::instance()->requestStateTransition(from, to, lockout, force);
}
void setStateTimed(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */)