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Continued Madgwick filter implementation
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@ -10,6 +10,8 @@
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#include <sta/math/quaternion.hpp>
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#include <cstdint>
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namespace sta
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{
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namespace math
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@ -22,7 +24,7 @@ namespace sta
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* @param n
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* @param alpha
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*/
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MadgwickFilter(Quaternion state, uint32_t n, float alpha);
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MadgwickFilter(Quaternion state, Quaternion direction, uint32_t n, float alpha);
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/**
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* @brief Predicts the next step using rotation rate ingegration.
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@ -36,7 +38,10 @@ namespace sta
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void correct(float dx, float dy, float dz);
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private:
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Quaternion objective(Quaternion q, Quaternion s);
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Quaternion state_;
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Quaternion direction_;
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uint32_t n_;
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float alpha_;
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};
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@ -14,24 +14,60 @@ namespace sta
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class Quaternion
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{
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public:
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/**
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* @brief Construct a new Quaternion object
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*
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* @param w
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* @param x
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* @param y
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* @param z
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*/
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Quaternion(float w, float x, float y, float z);
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/**
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* @brief Construct a new Quaternion object
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*
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*/
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Quaternion();
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/**
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* @brief
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*
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* @param dt
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* @param ox
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* @param oy
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* @param oz
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* @return Quaternion
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*/
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Quaternion integrate(float dt, float ox, float oy, float oz);
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/**
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* @brief
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*
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* @return Quaternion
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*/
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static Quaternion unit();
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/**
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* @brief
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*
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* @return float
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*/
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float norm();
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/**
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* @brief
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*
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* @return Quaternion
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*/
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Quaternion normalized();
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Quaternion operator*(const Quaternion& quat);
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Quaternion operator+(const Quaternion& quat);
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Quaternion conjugate();
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public:
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float x, y, z, w;
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};
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Quaternion operator-(const Quaternion& q1, const Quaternion& q2);
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Quaternion operator+(const Quaternion& q1, const Quaternion& q2);
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Quaternion operator*(const Quaternion& q1, const Quaternion& q2);
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Quaternion operator*(const Quaternion& quat, float scalar);
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@ -6,13 +6,15 @@
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*/
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#include <sta/math/algorithms/attitude/madgwick.hpp>
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#include <sta/math/linalg/matrix.hpp>
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namespace sta
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{
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namespace math
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{
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MadgwickFilter::MadgwickFilter(Quaternion state, uint32_t n, float alpha)
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: state_{state.normalized()},
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MadgwickFilter::MadgwickFilter(Quaternion state, Quaternion direction, uint32_t n, float alpha)
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: state_{state},
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direction_{direction},
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n_{n},
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alpha_{alpha}
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{
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@ -24,9 +26,20 @@ namespace sta
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state_ = state_ + 0.5f * (state_ * Quaternion(0, ox, oy, oz)) * dt;
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}
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Quaternion MadgwickFilter::objective(Quaternion q, Quaternion s)
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{
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return q.conjugate() * direction_ * q - s;
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}
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void MadgwickFilter::correct(float dx, float dy, float dz)
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{
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Quaternion q;
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for (uint32_t i = 0; i < n_; i++)
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{
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}
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}
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@ -71,14 +71,14 @@ namespace sta
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return Quaternion(w / n, x / n, y / n, z / n);
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}
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Quaternion Quaternion::operator*(const Quaternion& quat)
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Quaternion Quaternion::conjugate()
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{
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float rw = w * quat.w - x * quat.x + y * quat.y + z * quat.z;
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float rx = w * quat.x + x * quat.w + y * quat.z - z * quat.y;
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float ry = w * quat.y - x * quat.z + y * quat.w + z * quat.x;
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float rz = w * quat.z - x * quat.y - y * quat.x + z * quat.w;
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return Quaternion(w, -x, -y, -z);
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}
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return Quaternion(rw, rx, ry, rz);
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Quaternion operator-(const Quaternion& q1, const Quaternion& q2)
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{
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return Quaternion(q1.w - q2.w, q1.x - q2.x, q1.y - q2.y, q1.z - q2.z);
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}
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Quaternion operator*(const Quaternion& q1, const Quaternion& q2)
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