TACOS/include/sta/tacos/statemachine.hpp

295 lines
7.0 KiB
C++

/*
* statemachine.hpp
*
* Created on: Sep 14, 2023
* Author: Dario
*/
#ifndef INCLUDE_TACOS_STATEMACHINE_HPP_
#define INCLUDE_TACOS_STATEMACHINE_HPP_
#include <sta/config.hpp>
#if !defined(STA_TACOS_NUM_STATES) && !defined(DOXYGEN)
# error "Number of states wasn't defined in config.hpp"
#else
#if !defined(STA_TACOS_INITIAL_STATE) && !defined(DOXYGEN)
# define STA_TACOS_INITIAL_STATE 0
#endif
/**
* @defgroup tacos_statemachine Statemachine Task
* @ingroup tacos
* @brief Statemachine task for TACOS.
*/
/**
* @brief The maximum number of state transitions that can be queued.
*
* @ingroup tacos_statemachine
*/
#define STA_TACOS_STATEMACHINE_QUEUE_LENGTH 4
/**
* @ingroup tacos_statemachine
* @{
*/
// State transition happened because of
/**
* @brief State change due to requested Transition.
*/
#define STA_TACOS_STATE_CHANGE_NORMAL_FLAG ( 0x1U )
/**
* @brief State change due to forced Transition.
*/
#define STA_TACOS_STATE_CHANGE_FORCED_FLAG ( 0x1U << 1)
/**
* @brief State change due to timeout.
*/
#define STA_TACOS_STATE_CHANGE_TIMEOUT ( 0x1U << 2)
/**
* @brief State change due to startup.
*/
#define STA_TACOS_STATE_CHANGE_STARTUP_FLAG ( 0x1U << 3)
/**
* @brief State change due to any reason.
*/
#define STA_TACOS_STATE_CHANGE_ALL_FLAG ( 0x15U )
/** @} */
#include <sta/tacos/thread.hpp>
#include <sta/rtos/queue.hpp>
#include <sta/rtos/timer.hpp>
#include <sta/rtos/event.hpp>
#include <sta/event.hpp>
#include <sta/debug/assert.hpp>
#include <functional>
#include <tuple>
#include <list>
#include <vector>
#include <memory>
#include <set>
#include <algorithm>
/**
* @brief Addresses all states from 0 to STA_TACOS_NUM_STATES-1.
*
* @ingroup tacos_statemachine
*/
#define ALL_STATES std::set<uint16_t>{[]{ std::set<uint16_t> states; for (uint16_t i = 0; i < STA_TACOS_NUM_STATES; ++i) states.insert(i); return states; }() }
/**
* @brief Shorthand to make own sets of states. Primarily for exlcusion via "-" operator.
*
* @ingroup tacos_statemachine
*/
#define state_set std::set<uint16_t>
namespace sta
{
namespace tacos
{
/**
* @brief Event flags for state transitions.
*
* @ingroup tacos_statemachine
*/
enum EventFlags
{
NORMAL = 0x1U,
FORCED = 0x1U << 1,
TIMEOUT = 0x1U << 2,
STARTUP = 0x1U << 3,
ALL = NORMAL | FORCED | TIMEOUT | STARTUP
};
/**
* @brief State transition structure.
*
* @ingroup tacos_statemachine
*/
struct StateTransition
{
/// Origin of transition
uint16_t from;
/// Destination of transition
uint16_t to;
/// Event that triggered the transition
EventFlags event;
/// Lockout time after transition
uint32_t lockout;
/// Whether to publish the transition via CAN.
bool publish = false;
};
/**
* @brief Statemachine implementation for Tacos.
*
* @ingroup tacos_statemachine
*/
class Statemachine : public TacosThread
{
public:
/**
* @brief The global event signaling a state change.
*
* @ingroup tacos_statemachine
*/
static RtosEvent stateChangeEvent;
/**
* @brief Getter function for the singleton instance.
*
* @ingroup tacos_statemachine
*/
static Statemachine* instance()
{
static CGuard g;
if (!_instance)
{
// Create the statemachine singleton instance.
Statemachine::_instance = new Statemachine();
}
return _instance;
}
/**
* @brief Returns the statemachine's current state.
*
* @ingroup tacos_statemachine
*/
uint16_t getCurrentState() const;
/**
* @brief Request a state transition from a state to another.
*
* @param from The state which we want to leave. This is used to filter out obsolete transitions.
* @param to The state to transition to.
* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
* @param force If true, the state transition will be executed regardless of the current state.
*
* @ingroup tacos_statemachine
*/
void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false, bool publish = true);
/**
* @brief Request a state transition after a given time has passed.
*
* @param from The state which we want to leave. This is used to filter out obsolete transitions.
* @param to The state to transition to.
* @param millis the number of milliseconds to wait before triggering the transition.
* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
*
* @ingroup tacos_statemachine
*/
void requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout = 0, bool publish = true);
/**
* @brief Register a thread to be managed by the statemachine.
*
* @ingroup tacos_statemachine
*/
void registerThread(std::shared_ptr<TacosThread> thread, std::set<uint16_t> states);
/**
* @brief Get the Active Threads object
*
* @return std::vector<std::shared_ptr<TacosThread>>
*
* @ingroup tacos_statemachine
*/
std::vector<std::shared_ptr<TacosThread>> getActiveThreads();
void init() override;
void func() override;
private:
static Statemachine * _instance;
class CGuard
{
public:
~CGuard()
{
if( NULL != Statemachine::_instance )
{
delete Statemachine::_instance;
Statemachine::_instance = NULL;
}
}
};
Statemachine();
Statemachine(const Statemachine&);
~Statemachine() {}
private:
/**
* @brief Starts the lockoutTimer for the desired duration.
*
* @param millis The duration of the timer in milliseconds.
*
* @ingroup tacos_statemachine
*/
void setLockoutTimer(uint32_t millis);
/**
* @brief Forces only threads of current state to run.
*
* @ingroup tacos_statemachine
*/
void updateThreads();
/**
* @brief Starts all threads which should be running in the given state. Does nothing if the state is already running.
*
* @ingroup tacos_statemachine
*/
void startThreads(uint16_t state);
/**
* @brief Stops all threads which should not be running in the given state.
*
* @ingroup tacos_statemachine
*/
void stopThreads(uint16_t state);
private:
uint16_t currentState_;
RtosTimer lockoutTimer_;
RtosTimer failsafeTimer_;
RtosQueue<StateTransition> queue_;
/**
* @brief Pointers to all threads which are managed by the statemachine.
*
* @ingroup tacos_statemachine
*/
std::vector<std::shared_ptr<TacosThread>> threads_[STA_TACOS_NUM_STATES];
};
} // namespace tacos
} // namespace sta
#endif // STA_TACOS_NUM_STATES
/// Overwrite "-" operator for set.
template <typename T>
std::set<T> operator-(const std::set<T>& set1, const std::set<T>& set2) {
std::set<T> result;
std::set_difference(set1.begin(), set1.end(), set2.begin(), set2.end(), std::inserter(result, result.begin()));
return result;
}
#endif /* INCLUDE_TACOS_STATEMACHINE_HPP_ */