TACOS/src/statemachine.cpp

127 lines
3.3 KiB
C++

/*
* statemachine.cpp
*
* Created on: 21 Sep 2023
* Author: Dario
*/
#include <sta/tacos/statemachine.hpp>
#include <sta/debug/debug.hpp>
namespace sta
{
namespace tacos
{
Statemachine::Statemachine()
: TacosThread{"Statemachine", STA_TACOS_STATEMACHINE_PRIORITY, STA_TACOS_STATEMACHINE_STACK_SIZE},
currentState_{STA_TACOS_INITIAL_STATE},
lockoutTimer_{[](void *){}, nullptr},
failsafeTimer_{[](void *){}, nullptr},
queue_{STA_TACOS_STATEMACHINE_QUEUE_LENGTH}
{
STA_ASSERT(STA_TACOS_INITIAL_STATE < STA_TACOS_NUM_STATES);
}
void Statemachine::init()
{
}
void Statemachine::func()
{
// Wait for a message to be added to the queue.
StateTransition transition;
queue_.get(&transition, osWaitForever);
// Check if the transition isn't blocked and is legal.
if (!lockoutTimer_.isRunning() && transition.from == currentState_)
{
STA_ASSERT(transition.to < STA_TACOS_NUM_STATES);
// Perform the transition and notify the threads. The event flags are set
// here in order to allow threads to react immediately.
currentState_ = transition.to;
Statemachine::stateChangeEvent.set(transition.event);
Statemachine::stateChangeEvent.clear(EventFlags::ALL);
if (failsafeTimer_.isRunning())
{
failsafeTimer_.stop();
}
// Start the lockout timer if requested.
if (transition.lockout != 0)
{
setLockoutTimer(transition.lockout);
}
}
}
uint16_t Statemachine::getCurrentState() const
{
return currentState_;
}
void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = 0 */)
{
StateTransition transition;
transition.from = from;
transition.to = to;
transition.event = EventFlags::NORMAL;
transition.lockout = lockout;
// Force the transition if requested, but only if the requested state is different from the current one.
if (force && transition.to != currentState_){
// Perform the transition and notify the threads. The event flags are set
// here in order to allow threads to react immediately.
currentState_ = transition.to;
Statemachine::stateChangeEvent.set(transition.event);
Statemachine::stateChangeEvent.clear(EventFlags::ALL);
if (failsafeTimer_.isRunning())
{
failsafeTimer_.stop();
}
// Start the lockout timer if requested.
if (transition.lockout != 0)
{
setLockoutTimer(transition.lockout);
}
}else{
// Try to add a state transition request to the queue. Don't wait if another
// thread is already requesting a state change.
queue_.put(transition, 0);
}
}
void Statemachine::requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */)
{
STA_ASSERT(to < STA_TACOS_NUM_STATES);
failsafeTimer_.setCallback([from, to, lockout](void* arg) {
Statemachine::instance()->requestStateTransition(from, to, lockout);
}, NULL);
failsafeTimer_.start(millis);
}
void Statemachine::setLockoutTimer(uint32_t millis)
{
STA_ASSERT(!lockoutTimer_.isRunning());
lockoutTimer_.setCallback([](void *) { }, nullptr);
lockoutTimer_.start(millis);
}
Statemachine* Statemachine::_instance = nullptr;
RtosEvent Statemachine::stateChangeEvent;
} // namespace tacos
} // namespace sta