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synced 2025-06-10 16:45:59 +00:00
feat: handleSysMessage checks allows user to overwrite CAN system behavior
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@ -111,10 +111,17 @@ namespace sta
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};
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/**
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* @brief Callback function for handling received messages. Intended for state transitions.
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*/
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* @brief Handle system messages received over the CAN bus. Called as soon as a message is received. If
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* the message is a system message, it will be handled here. If the message is not a system message, it will be
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* passed to the appropriate thread's queue.
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*
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* @param header The header of the received message.
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* @param payload The payload of the received message.
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*
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* @return True if the message was a system message.
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*/
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STA_WEAK
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void handleSysMessage(CanMsgHeader & header, uint8_t * payload);
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bool handleSysMessage(CanMsgHeader & header, uint8_t * payload);
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} /* namespace tacos */
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@ -63,17 +63,15 @@ namespace sta
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sysMsg = *canBusSysQueueBuffer_[i];
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canBusSysQueueBuffer_[i] = nullptr;
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// Append to the correct thread's queue
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for (std::shared_ptr<TacosThread> thread : Manager::instance()->getActiveThreads()){
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if (thread->getCanID() == sysMsg.header.sid){
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thread->CAN_queue_.put(sysMsg);
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break;
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}
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}
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if (!handleSysMessage(sysMsg.header, sysMsg.payload)){
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if(sysMsg.header.sid == STA_TACOS_CAN_BUS_SYS_MSG_ID){
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// Handle system message
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handleSysMessage(sysMsg.header, sysMsg.payload);
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// Append to the correct thread's queue
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for (std::shared_ptr<TacosThread> thread : Manager::instance()->getActiveThreads()){
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if (thread->getCanID() == sysMsg.header.sid){
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thread->CAN_queue_.put(sysMsg);
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break;
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}
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}
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}
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}
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}
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@ -148,15 +146,22 @@ namespace sta {
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namespace tacos
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{
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void handleSysMessage(CanMsgHeader & header, uint8_t * payload)
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STA_WEAK
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bool handleSysMessage(CanMsgHeader & header, uint8_t * payload)
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{
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// This is a weak function that can be overridden by the user,
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// if they want to handle system messages in a different way, i.e. ignore them
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STA_ASSERT(header.payloadLength == 2);
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if(header.sid == 0x0){
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STA_ASSERT(header.payloadLength == 2);
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// First byte of payload is the origin state, second byte is the destination state. Transition is forced
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tacos::setState(payload[0], payload[1], 0, true);
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// First byte of payload is the origin state, second byte is the destination state. Transition is forced
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tacos::setState(payload[0], payload[1], 0, true);
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return true;
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}
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return false;
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}
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} // namespace tacos
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} // namespace sta
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