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https://git.intern.spaceteamaachen.de/ALPAKA/TACOS.git
synced 2025-06-10 16:45:59 +00:00
feat(state-via-can): state transitions via can are forced to resync state across devices
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@ -42,10 +42,11 @@ namespace sta
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* @param from The start we want to transition from.
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* @param to The state we want to transition to.
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* @param lockout An optional timer blocking state transition for a given time.
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* @param force If true, the state transition will be executed regardless of the current state.
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*
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* @ingroup tacos_api
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*/
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void setState(uint32_t from, uint32_t to, uint32_t lockout = 0);
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void setState(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false);
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/**
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* @brief Request a state transition after a given time has passed. Invalid state transitions will be dismissed.
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@ -162,8 +162,9 @@ namespace sta
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* @param from The state which we want to leave. This is used to filter out obsolete transitions.
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* @param to The state to transition to.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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* @param force If true, the state transition will be executed regardless of the current state.
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*/
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void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0);
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void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false);
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/**
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* @brief Request a state transition after a given time has passed.
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@ -155,8 +155,8 @@ namespace sta {
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STA_ASSERT(header.payloadLength == 2);
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// First byte of payload is the origin state, second byte is the destination state
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tacos::setState(payload[0], payload[1]);
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// First byte of payload is the origin state, second byte is the destination state. Transition is forced
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tacos::setState(payload[0], payload[1], 0, true);
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}
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} // namespace tacos
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} // namespace sta
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@ -64,7 +64,7 @@ namespace sta
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return currentState_;
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}
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void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */)
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void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = 0 */)
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{
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StateTransition transition;
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transition.from = from;
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@ -72,9 +72,28 @@ namespace sta
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transition.event = EventFlags::NORMAL;
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transition.lockout = lockout;
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// Try to add a state transition request to the queue. Don't wait if another
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// thread is already requesting a state change.
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queue_.put(transition, 0);
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if (force){
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// Perform the transition and notify the threads. The event flags are set
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// here in order to allow threads to react immediately.
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currentState_ = transition.to;
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Statemachine::stateChangeEvent.set(transition.event);
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Statemachine::stateChangeEvent.clear(EventFlags::ALL);
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if (failsafeTimer_.isRunning())
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{
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failsafeTimer_.stop();
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}
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// Start the lockout timer if requested.
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if (transition.lockout != 0)
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{
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setLockoutTimer(transition.lockout);
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}
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}else{
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// Try to add a state transition request to the queue. Don't wait if another
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// thread is already requesting a state change.
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queue_.put(transition, 0);
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}
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}
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void Statemachine::requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */)
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@ -16,9 +16,9 @@ namespace sta
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return Statemachine::instance()->getCurrentState();
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}
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void setState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */)
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void setState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = false */)
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{
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Statemachine::instance()->requestStateTransition(from, to, lockout);
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Statemachine::instance()->requestStateTransition(from, to, lockout, force);
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}
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void setStateTimed(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */)
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