feat(state-via-can): state transitions via can are forced to resync state across devices

This commit is contained in:
CarlWachter 2024-06-17 08:54:36 +02:00
parent e03f624c5b
commit d75bce6691
5 changed files with 31 additions and 10 deletions

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@ -42,10 +42,11 @@ namespace sta
* @param from The start we want to transition from.
* @param to The state we want to transition to.
* @param lockout An optional timer blocking state transition for a given time.
* @param force If true, the state transition will be executed regardless of the current state.
*
* @ingroup tacos_api
*/
void setState(uint32_t from, uint32_t to, uint32_t lockout = 0);
void setState(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false);
/**
* @brief Request a state transition after a given time has passed. Invalid state transitions will be dismissed.

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@ -162,8 +162,9 @@ namespace sta
* @param from The state which we want to leave. This is used to filter out obsolete transitions.
* @param to The state to transition to.
* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
* @param force If true, the state transition will be executed regardless of the current state.
*/
void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0);
void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0, bool force = false);
/**
* @brief Request a state transition after a given time has passed.

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@ -155,8 +155,8 @@ namespace sta {
STA_ASSERT(header.payloadLength == 2);
// First byte of payload is the origin state, second byte is the destination state
tacos::setState(payload[0], payload[1]);
// First byte of payload is the origin state, second byte is the destination state. Transition is forced
tacos::setState(payload[0], payload[1], 0, true);
}
} // namespace tacos
} // namespace sta

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@ -64,7 +64,7 @@ namespace sta
return currentState_;
}
void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */)
void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = 0 */)
{
StateTransition transition;
transition.from = from;
@ -72,9 +72,28 @@ namespace sta
transition.event = EventFlags::NORMAL;
transition.lockout = lockout;
// Try to add a state transition request to the queue. Don't wait if another
// thread is already requesting a state change.
queue_.put(transition, 0);
if (force){
// Perform the transition and notify the threads. The event flags are set
// here in order to allow threads to react immediately.
currentState_ = transition.to;
Statemachine::stateChangeEvent.set(transition.event);
Statemachine::stateChangeEvent.clear(EventFlags::ALL);
if (failsafeTimer_.isRunning())
{
failsafeTimer_.stop();
}
// Start the lockout timer if requested.
if (transition.lockout != 0)
{
setLockoutTimer(transition.lockout);
}
}else{
// Try to add a state transition request to the queue. Don't wait if another
// thread is already requesting a state change.
queue_.put(transition, 0);
}
}
void Statemachine::requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */)

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@ -16,9 +16,9 @@ namespace sta
return Statemachine::instance()->getCurrentState();
}
void setState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */)
void setState(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */, bool force /* = false */)
{
Statemachine::instance()->requestStateTransition(from, to, lockout);
Statemachine::instance()->requestStateTransition(from, to, lockout, force);
}
void setStateTimed(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */)