mirror of
https://git.intern.spaceteamaachen.de/ALPAKA/TACOS.git
synced 2025-09-28 18:57:33 +00:00
Added reworked manager / statemachine tasks, thread implementation and new directory layout
This commit is contained in:
86
Tacos/include/sta/tacos/manager.hpp
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86
Tacos/include/sta/tacos/manager.hpp
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/*
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* manager.hpp
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*
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* Created on: Sep 19, 2023
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* Author: Dario
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*/
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#ifndef INCLUDE_STA_TACOS_MANAGER_HPP_
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#define INCLUDE_STA_TACOS_MANAGER_HPP_
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#include <sta/config.hpp>
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#ifndef STA_TACOS_MANAGER_PRIORITY
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# error "Manger task priority not specified in config.hpp"
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#else
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#include <list>
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#include <set>
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#include <sta/tacos/thread.hpp>
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namespace sta
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{
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namespace tacos
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{
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class Manager : public TacosThread
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{
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public:
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static Manager* instance()
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{
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static CGuard g;
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if (!_instance)
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{
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// Create a the manager singleton instance.
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Manager::_instance = new Manager();
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// Start the manager task as a tacos task.
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Manager::_instance->start();
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}
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return _instance;
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}
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void registerThread(TacosThread thread, std::list<uint16_t> states);
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void init() override;
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void func() override;
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private:
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class CGuard
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{
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public:
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~CGuard()
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{
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if( NULL != Manager::_instance )
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{
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delete Manager::_instance;
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Manager::_instance = NULL;
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}
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}
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};
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static Manager* _instance;
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Manager();
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Manager(const Manager&);
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~Manager() {}
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void updateThreads();
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void startThreads(uint16_t state);
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void stopThreads(uint16_t state);
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std::set<TacosThread> threads_[STA_TACOS_NUM_STATES];
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};
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} // namespace tacos
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} // namespace sta
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#endif // STA_TACOS_MANAGER_PRIORITY
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#endif /* INCLUDE_STA_TACOS_MANAGER_HPP_ */
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31
Tacos/include/sta/tacos/startup.hpp
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31
Tacos/include/sta/tacos/startup.hpp
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/*
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* startup.hpp
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*
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* Created on: 22 Sep 2023
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* Author: Dario
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*/
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#ifndef INCLUDE_STA_TACOS_STARTUP_HPP_
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#define INCLUDE_STA_TACOS_STARTUP_HPP_
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namespace sta
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{
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namespace tacos
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{
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/**
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* @brief Function that is called before the statemachine task is started.
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* Override it to adjust the statemachine to your specifications.
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*/
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void onStatemachineInit();
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/**
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* @brief Function that is called before the manager task is started.
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* Override it to adjust the manager to your specifications.
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*/
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void onManagerInit();
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} // namespace tacos
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} // namespace sta
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#endif /* INCLUDE_STA_TACOS_STARTUP_HPP_ */
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73
Tacos/include/sta/tacos/statemachine.hpp
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73
Tacos/include/sta/tacos/statemachine.hpp
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/*
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* statemachine.hpp
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*
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* Created on: Sep 14, 2023
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* Author: Dario
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*/
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#ifndef INCLUDE_TACOS_STATEMACHINE_HPP_
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#define INCLUDE_TACOS_STATEMACHINE_HPP_
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#include <sta/config.hpp>
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#include <sta/tacos/thread.hpp>
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namespace sta
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{
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namespace tacos
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{
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class Statemachine : public TacosThread
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{
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public:
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static Statemachine* instance()
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{
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static CGuard g;
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if (!_instance)
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{
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// Create a the manager singleton instance.
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Statemachine::_instance = new Statemachine();
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// Start the manager task as a tacos task.
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Statemachine::_instance->start();
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}
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return _instance;
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}
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void init() override;
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void func() override;
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uint16_t getCurrentState();
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private:
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class CGuard
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{
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public:
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~CGuard()
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{
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if( NULL != Statemachine::_instance )
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{
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delete Statemachine::_instance;
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Statemachine::_instance = NULL;
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}
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}
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};
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Statemachine();
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Statemachine(const Statemachine&);
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~Statemachine() {}
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static Statemachine * _instance;
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uint16_t currentState_;
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};
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} // namespace tacos
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} // namespace sta
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#endif /* INCLUDE_TACOS_STATEMACHINE_HPP_ */
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78
Tacos/include/sta/tacos/thread.hpp
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78
Tacos/include/sta/tacos/thread.hpp
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/*
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* task.hpp
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*
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* Created on: Sep 14, 2023
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* Author: Dario
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*/
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#ifndef INCLUDE_TACOS_TASK_HPP_
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#define INCLUDE_TACOS_TASK_HPP_
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#include <cmsis_os2.h>
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#include <sta/rtos/thread.hpp>
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namespace sta
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{
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namespace tacos
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{
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class TacosThread : public RtosThread
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{
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public:
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/**
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*
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*/
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TacosThread(const char* name, osPriority_t prio);
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virtual ~TacosThread();
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/**
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* @brief Start the execution of this thread.
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*/
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void start();
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/**
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* @brief Checks if this thread is currently running.
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*/
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bool isRunning();
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/**
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* @brief Get the currently running instance.
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*/
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osThreadId_t getInstance();
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/**
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*
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*/
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const char* getName() const;
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bool operator==(const TacosThread& other) const;
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bool operator<(const TacosThread& other) const;
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/**
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* @brief A function that wraps this task's functionality in a loop. This loop will run until
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* termination is requested.
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*/
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void loop();
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virtual void init();
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/**
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* @brief The body of the thread's loop. Has to be implemented by the user.
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*/
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virtual void func();
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private:
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/**
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* @brief Static function to pass to RTOS to run as a thread. Calls the loop function implemented here.
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*/
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static void entry_point(void* arg);
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osThreadId_t instance_;
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osThreadAttr_t attribs_;
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};
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}
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}
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#endif /* INCLUDE_TACOS_TASK_HPP_ */
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99
Tacos/src/manager.cpp
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99
Tacos/src/manager.cpp
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@@ -0,0 +1,99 @@
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/*
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* manager.cpp
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*
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* Created on: Sep 19, 2023
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* Author: Dario
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*/
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#include <sta/tacos/manager.hpp>
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#include <sta/tacos/statemachine.hpp>
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namespace sta
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{
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namespace tacos
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{
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void Manager::registerThread(TacosThread thread, std::list<uint16_t> states)
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{
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for (uint16_t state : states)
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{
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STA_ASSERT(state < STA_TACOS_NUM_STATES);
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threads_[state].emplace(thread);
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}
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}
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void Manager::startThreads(uint16_t state)
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{
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STA_ASSERT(state < STA_TACOS_NUM_STATES);
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for (TacosThread thread : threads_[state])
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{
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if (!thread.isRunning())
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{
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thread.start();
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}
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}
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}
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void Manager::stopThreads(uint16_t state)
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{
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uint16_t currentState = Statemachine::instance()->getCurrentState();
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for (uint16_t state = 0; state < STA_TACOS_NUM_STATES; ++state)
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{
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if (state == currentState)
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{
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continue;
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}
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for (TacosThread thread : threads_[state])
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{
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// If the thread is currently running but not part of the set of threads that should be running...
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if (thread.isRunning() && threads_[currentState].count(thread) == 0)
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{
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// ...politely request termination.
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thread.requestTermination();
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}
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}
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}
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}
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void Manager::updateThreads()
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{
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uint16_t state = Statemachine::instance()->getCurrentState();
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startThreads(state);
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stopThreads(state);
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}
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void Manager::init()
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{
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startThreads(Statemachine::instance()->getCurrentState());
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}
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void Manager::func()
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{
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// Wait for either the termination request or the state change flag.
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uint32_t flags = osEventFlagsWait(getInstance(), STA_RTOS_THREAD_FLAG_TERMINATE, osFlagsWaitAny, osWaitForever);
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if ((flags & STA_RTOS_THREAD_FLAG_TERMINATE) != 0)
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{
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// The loop implemented by the TacosThread class should handle termination.
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return;
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}
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// Start all new tasks and stop all the tasks that aren't supposed to be running.
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updateThreads();
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}
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Manager::Manager()
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: TacosThread{"Manager", STA_TACOS_MANAGER_PRIORITY}
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{
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}
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} // namespace tacos
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} // namespace sta
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91
Tacos/src/startup.cpp
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91
Tacos/src/startup.cpp
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@@ -0,0 +1,91 @@
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/*
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* startup.cpp
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*
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* Created on: 22 Sep 2023
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* Author: Dario
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*/
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#include <cmsis_os2.h>
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#include <usart.h>
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#include <sta/rtos/mutex.hpp>
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// sta-core-specific imports.
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#include <sta/devices/stm32/bus/uart.hpp>
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#include <sta/debug/printing/printable_uart.hpp>
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#include <sta/debug/debug.hpp>
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#include <sta/lang.hpp>
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// Tacos-specific includes.
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#include <sta/tacos/manager.hpp>
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#include <sta/tacos/statemachine.hpp>
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#include <sta/tacos/startup.hpp>
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// The UART mutex defined in freertos.c
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extern osMutexId_t uartMutexHandle;
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namespace sta
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{
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// Here the printable used for debugging is defined.
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Printable * Debug;
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namespace tacos
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{
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void initPrintable()
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{
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// Initialize the mutex for UART communication.
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RtosMutex * mutex = new RtosMutex(&uartMutexHandle);
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// Initialize the UART interface and printable object.
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UARTSettings settings = { .mode = UARTMode::RX_TX };
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STM32UART * intf_ptr = new STM32UART(&huart2, settings, mutex);
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Debug = new PrintableUART(intf_ptr);
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STA_DEBUG_PRINTLN("UART SUCCESSFULLY INITIALIZED");
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}
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STA_WEAK
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void onStatemachineInit()
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{}
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void initStatemachine()
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{
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onStatemachineInit();
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Statemachine::instance()->start();
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}
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STA_WEAK
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void onManagerInit()
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{}
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void initManager()
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{
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onManagerInit();
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Statemachine::instance()->start();
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}
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} // namespace tacos
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namespace rtos
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{
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// Override the weak implementation of startupExtras provided in rtos2-utils.
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void startupExtras(void * argument)
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{
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tacos::initPrintable();
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tacos::initStatemachine();
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tacos::initManager();
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}
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} // namespace rtos
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} // namespace sta
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32
Tacos/src/statemachine.cpp
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32
Tacos/src/statemachine.cpp
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@@ -0,0 +1,32 @@
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/*
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* statemachine.cpp
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*
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* Created on: 21 Sep 2023
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* Author: Dario
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*/
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#include <sta/tacos/statemachine.hpp>
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namespace sta
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{
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namespace tacos
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{
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void Statemachine::init()
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{
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}
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void Statemachine::func()
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{
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}
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uint16_t Statemachine::getCurrentState()
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{
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return currentState_;
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}
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} // namespace tacos
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} // namespace sta
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86
Tacos/src/thread.cpp
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86
Tacos/src/thread.cpp
Normal file
@@ -0,0 +1,86 @@
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/*
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* thread.cpp
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*
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* Created on: Sep 14, 2023
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* Author: Dario
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*/
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#include <sta/tacos/thread.hpp>
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#include <sta/debug/assert.hpp>
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#include <functional>
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#include <cstring>
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namespace sta
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{
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namespace tacos
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{
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TacosThread::TacosThread(const char* name, osPriority_t prio)
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: RtosThread(RtosHandle<osThreadId_t>(Handle::Deferred(&instance_))),
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attribs_{ .name = name, .priority = prio }
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{
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}
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static void entry_point(void* arg)
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{
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STA_ASSERT(arg != nullptr);
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TacosThread* instance = reinterpret_cast<TacosThread*>(arg) ;
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instance->loop();
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}
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void TacosThread::start()
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{
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STA_ASSERT(!isRunning());
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instance_ = osThreadNew(entry_point, this, &attribs_);
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STA_ASSERT(instance_ != NULL);
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}
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bool TacosThread::isRunning()
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{
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return instance_ != NULL;
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}
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osThreadId_t TacosThread::getInstance()
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{
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STA_ASSERT(isRunning());
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return instance_;
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}
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const char* TacosThread::getName() const
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{
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return attribs_.name;
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}
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void TacosThread::loop()
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{
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init();
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while ((osEventFlagsGet(instance_) & STA_RTOS_THREAD_FLAG_TERMINATE) == 0)
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{
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func();
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}
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instance_ = NULL;
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osThreadExit();
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}
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bool TacosThread::operator==(const TacosThread& other) const
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{
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return std::strcmp(this->getName(), other.getName()) == 0;
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}
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bool TacosThread::operator<(const TacosThread& other) const
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{
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return std::strcmp(this->getName(), other.getName()) < 0;
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}
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} // namespace tacos
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||||
} // namespace sta
|
||||
|
Reference in New Issue
Block a user