mirror of
https://git.intern.spaceteamaachen.de/ALPAKA/TACOS.git
synced 2025-09-29 02:57:33 +00:00
Added changes for potential statemachine rework
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@@ -20,6 +20,8 @@
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# define STA_TACOS_INITIAL_STATE 0
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#endif
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#define STA_TACOS_STATEMACHINE_QUEUE_LENGTH 4
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// State transition happened because of
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#define STA_TACOS_STATE_CHANGE_NORMAL_FLAG ( 0x1U )
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#define STA_TACOS_STATE_CHANGE_FORCED_FLAG ( 0x1U << 1)
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@@ -29,34 +31,41 @@
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#include <sta/tacos/thread.hpp>
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#include <sta/rtos/queue.hpp>
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#include <sta/rtos/timer.hpp>
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#include <sta/rtos/event.hpp>
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#include <sta/event.hpp>
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#include <sta/debug/assert.hpp>
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#include <functional>
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#include <tuple>
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namespace sta
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{
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namespace tacos
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{
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typedef std::function<uint16_t(uint16_t)> state_fn;
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typedef std::function<void(uint16_t, uint16_t, uint32_t)> timer_fn;
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enum EventFlags
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{
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NORMAL = 0x1U,
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FORCED = 0x1U << 1,
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TIMEOUT = 0x1U << 2,
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STARTUP = 0x1U << 3,
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ALL = NORMAL | FORCED | TIMEOUT | STARTUP
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};
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struct StateTransition
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{
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uint16_t from;
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uint16_t to;
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EventFlags event;
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uint32_t lockout;
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};
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class Statemachine : public TacosThread
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{
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public:
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enum EventFlags
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{
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NORMAL = 0x1U,
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FORCED = 0x1U << 1,
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TIMEOUT = 0x1U << 2,
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STARTUP = 0x1U << 3,
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ALL = NORMAL | FORCED | TIMEOUT | STARTUP
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};
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/**
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* @brief The global event signaling a state change.
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*/
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@@ -84,29 +93,23 @@ namespace sta
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uint16_t getCurrentState() const;
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/**
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* @brief Registers a new state transition function. This is a function for the user to implement state transition rules.
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* @brief Request a state transition from a state to another.
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*
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* @param from The state which we want to leave. This is used to filter out obsolete transitions.
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* @param to The state to transition to.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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*/
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void setStateFunction(state_fn func);
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void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0);
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/**
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* @brief Registers a new timer function. This is a function for the user to set the timers after a state change.
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* @brief Request a state transition after a given time has passed.
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*
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* @param from The state which we want to leave. This is used to filter out obsolete transitions.
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* @param to The state to transition to.
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* @param millis the number of milliseconds to wait before triggering the transition.
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* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
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*/
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void setTimerFunction(timer_fn func);
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/**
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* @brief Starts the failsafe timer for the desired duration and the desired next state.
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*/
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void setFailsafeTimer(uint32_t millis, uint16_t nextState);
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/**
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* @brief Starts the lockoutTimer for the desired duration.
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*/
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void setLockoutTimer(uint32_t millis);
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/**
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* @brief this function call allows forced state transitions from external and internal sources.
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*/
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void forceStateTransition(uint16_t state);
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void requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout = 0);
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void init() override;
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void func() override;
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@@ -133,15 +136,19 @@ namespace sta
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~Statemachine() {}
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private:
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/**
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* @brief Starts the lockoutTimer for the desired duration.
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*/
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void setLockoutTimer(uint32_t millis);
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private:
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uint16_t currentState_;
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uint16_t failsafeState_;
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RtosTimer lockoutTimer_;
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RtosTimer failsafeTimer_;
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state_fn transitionFunc_;
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timer_fn timerFunc_;
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RtosQueue<StateTransition> queue_;
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};
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} // namespace tacos
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} // namespace sta
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