CAN-Demo/Tacos/include/sta/tacos/statemachine.hpp
2023-12-10 14:59:52 +01:00

159 lines
3.5 KiB
C++

/*
* statemachine.hpp
*
* Created on: Sep 14, 2023
* Author: Dario
*/
#ifndef INCLUDE_TACOS_STATEMACHINE_HPP_
#define INCLUDE_TACOS_STATEMACHINE_HPP_
#include <sta/config.hpp>
#ifndef STA_TACOS_NUM_STATES
# error "Number of states wasn't defined in config.hpp"
#else
#ifndef STA_TACOS_INITIAL_STATE
# define STA_TACOS_INITIAL_STATE 0
#endif
#define STA_TACOS_STATEMACHINE_QUEUE_LENGTH 4
// State transition happened because of
#define STA_TACOS_STATE_CHANGE_NORMAL_FLAG ( 0x1U )
#define STA_TACOS_STATE_CHANGE_FORCED_FLAG ( 0x1U << 1)
#define STA_TACOS_STATE_CHANGE_TIMEOUT ( 0x1U << 2)
#define STA_TACOS_STATE_CHANGE_STARTUP_FLAG ( 0x1U << 3)
#define STA_TACOS_STATE_CHANGE_ALL_FLAG ( 0x15U )
#include <sta/tacos/thread.hpp>
#include <sta/rtos/queue.hpp>
#include <sta/rtos/timer.hpp>
#include <sta/rtos/event.hpp>
#include <sta/event.hpp>
#include <sta/debug/assert.hpp>
#include <functional>
#include <tuple>
namespace sta
{
namespace tacos
{
enum EventFlags
{
NORMAL = 0x1U,
FORCED = 0x1U << 1,
TIMEOUT = 0x1U << 2,
STARTUP = 0x1U << 3,
ALL = NORMAL | FORCED | TIMEOUT | STARTUP
};
struct StateTransition
{
uint16_t from;
uint16_t to;
EventFlags event;
uint32_t lockout;
};
class Statemachine : public TacosThread
{
public:
/**
* @brief The global event signaling a state change.
*/
static RtosEvent stateChangeEvent;
/**
* @brief Getter function for the singleton instance.
*/
static Statemachine* instance()
{
static CGuard g;
if (!_instance)
{
// Create the manager singleton instance.
Statemachine::_instance = new Statemachine();
}
return _instance;
}
/**
* @brief Returns the statemachine's current state.
*/
uint16_t getCurrentState() const;
/**
* @brief Request a state transition from a state to another.
*
* @param from The state which we want to leave. This is used to filter out obsolete transitions.
* @param to The state to transition to.
* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
*/
void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0);
/**
* @brief Request a state transition after a given time has passed.
*
* @param from The state which we want to leave. This is used to filter out obsolete transitions.
* @param to The state to transition to.
* @param millis the number of milliseconds to wait before triggering the transition.
* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
*/
void requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout = 0);
void init() override;
void func() override;
private:
static Statemachine * _instance;
class CGuard
{
public:
~CGuard()
{
if( NULL != Statemachine::_instance )
{
delete Statemachine::_instance;
Statemachine::_instance = NULL;
}
}
};
Statemachine();
Statemachine(const Statemachine&);
~Statemachine() {}
private:
/**
* @brief Starts the lockoutTimer for the desired duration.
*/
void setLockoutTimer(uint32_t millis);
private:
uint16_t currentState_;
RtosTimer lockoutTimer_;
RtosTimer failsafeTimer_;
RtosQueue<StateTransition> queue_;
};
} // namespace tacos
} // namespace sta
#endif // STA_TACOS_NUM_STATES
#endif /* INCLUDE_TACOS_STATEMACHINE_HPP_ */