Working CAN sending on TACOS via user space

This commit is contained in:
CarlWachter
2023-12-10 14:59:05 +01:00
parent 98ecffac48
commit af703eaea3
168 changed files with 45744 additions and 485 deletions

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/*
* manager.hpp
*
* Created on: Sep 19, 2023
* Author: Dario
*/
#ifndef INCLUDE_STA_TACOS_MANAGER_HPP_
#define INCLUDE_STA_TACOS_MANAGER_HPP_
#include <sta/config.hpp>
#ifndef STA_TACOS_MANAGER_PRIORITY
# error "Manger task priority not specified in config.hpp"
#else
#include <set>
#include <list>
#include <memory>
#include <sta/tacos/thread.hpp>
namespace sta
{
namespace tacos
{
class Manager : public TacosThread
{
public:
static Manager* instance()
{
static CGuard g;
if (!_instance)
{
// Create a the manager singleton instance.
Manager::_instance = new Manager();
}
return _instance;
}
/**
*
*/
void registerThread(std::shared_ptr<TacosThread> thread, std::list<uint16_t> states);
void init() override;
void func() override;
private:
static Manager* _instance;
class CGuard
{
public:
~CGuard()
{
if( NULL != Manager::_instance )
{
delete Manager::_instance;
Manager::_instance = NULL;
}
}
};
Manager();
Manager(const Manager&);
//~Manager();
void updateThreads();
void startThreads(uint16_t state);
void stopThreads(uint16_t state);
std::set<std::shared_ptr<TacosThread>> threads_[STA_TACOS_NUM_STATES];
};
} // namespace tacos
} // namespace sta
#endif // STA_TACOS_MANAGER_PRIORITY
#endif /* INCLUDE_STA_TACOS_MANAGER_HPP_ */

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/*
* startup.hpp
*
* Created on: 22 Sep 2023
* Author: Dario
*/
#ifndef INCLUDE_STA_TACOS_STARTUP_HPP_
#define INCLUDE_STA_TACOS_STARTUP_HPP_
namespace sta
{
namespace tacos
{
/**
* @brief Function that is called before the statemachine task is started.
* Override it to adjust the statemachine to your specifications.
*/
void onStatemachineInit();
/**
* @brief Function that is called before the manager task is started.
* Override it to adjust the manager to your specifications.
*/
void onManagerInit();
} // namespace tacos
} // namespace sta
#endif /* INCLUDE_STA_TACOS_STARTUP_HPP_ */

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/*
* statemachine.hpp
*
* Created on: Sep 14, 2023
* Author: Dario
*/
#ifndef INCLUDE_TACOS_STATEMACHINE_HPP_
#define INCLUDE_TACOS_STATEMACHINE_HPP_
#include <sta/config.hpp>
#ifndef STA_TACOS_NUM_STATES
# error "Number of states wasn't defined in config.hpp"
#else
#ifndef STA_TACOS_INITIAL_STATE
# define STA_TACOS_INITIAL_STATE 0
#endif
#define STA_TACOS_STATEMACHINE_QUEUE_LENGTH 4
// State transition happened because of
#define STA_TACOS_STATE_CHANGE_NORMAL_FLAG ( 0x1U )
#define STA_TACOS_STATE_CHANGE_FORCED_FLAG ( 0x1U << 1)
#define STA_TACOS_STATE_CHANGE_TIMEOUT ( 0x1U << 2)
#define STA_TACOS_STATE_CHANGE_STARTUP_FLAG ( 0x1U << 3)
#define STA_TACOS_STATE_CHANGE_ALL_FLAG ( 0x15U )
#include <sta/tacos/thread.hpp>
#include <sta/rtos/queue.hpp>
#include <sta/rtos/timer.hpp>
#include <sta/rtos/event.hpp>
#include <sta/event.hpp>
#include <sta/debug/assert.hpp>
#include <functional>
#include <tuple>
namespace sta
{
namespace tacos
{
enum EventFlags
{
NORMAL = 0x1U,
FORCED = 0x1U << 1,
TIMEOUT = 0x1U << 2,
STARTUP = 0x1U << 3,
ALL = NORMAL | FORCED | TIMEOUT | STARTUP
};
struct StateTransition
{
uint16_t from;
uint16_t to;
EventFlags event;
uint32_t lockout;
};
class Statemachine : public TacosThread
{
public:
/**
* @brief The global event signaling a state change.
*/
static RtosEvent stateChangeEvent;
/**
* @brief Getter function for the singleton instance.
*/
static Statemachine* instance()
{
static CGuard g;
if (!_instance)
{
// Create the manager singleton instance.
Statemachine::_instance = new Statemachine();
}
return _instance;
}
/**
* @brief Returns the statemachine's current state.
*/
uint16_t getCurrentState() const;
/**
* @brief Request a state transition from a state to another.
*
* @param from The state which we want to leave. This is used to filter out obsolete transitions.
* @param to The state to transition to.
* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
*/
void requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout = 0);
/**
* @brief Request a state transition after a given time has passed.
*
* @param from The state which we want to leave. This is used to filter out obsolete transitions.
* @param to The state to transition to.
* @param millis the number of milliseconds to wait before triggering the transition.
* @param lockout The minimum number of milliseconds we expect to stay in this state. This is used to block premature transitions.
*/
void requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout = 0);
void init() override;
void func() override;
private:
static Statemachine * _instance;
class CGuard
{
public:
~CGuard()
{
if( NULL != Statemachine::_instance )
{
delete Statemachine::_instance;
Statemachine::_instance = NULL;
}
}
};
Statemachine();
Statemachine(const Statemachine&);
~Statemachine() {}
private:
/**
* @brief Starts the lockoutTimer for the desired duration.
*/
void setLockoutTimer(uint32_t millis);
private:
uint16_t currentState_;
RtosTimer lockoutTimer_;
RtosTimer failsafeTimer_;
RtosQueue<StateTransition> queue_;
};
} // namespace tacos
} // namespace sta
#endif // STA_TACOS_NUM_STATES
#endif /* INCLUDE_TACOS_STATEMACHINE_HPP_ */

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/*
* task.hpp
*
* Created on: Sep 14, 2023
* Author: Dario
*/
#ifndef INCLUDE_TACOS_TASK_HPP_
#define INCLUDE_TACOS_TASK_HPP_
#include <cmsis_os2.h>
#include <sta/rtos/thread.hpp>
namespace sta
{
namespace tacos
{
class TacosThread : public RtosThread
{
public:
/**
*
*/
TacosThread(const char* name, osPriority_t prio);
TacosThread();
virtual ~TacosThread();
/**
* @brief Start the execution of this thread.
*/
void start();
/**
* @brief Checks if this thread is currently running.
*/
bool isRunning();
/**
* @brief Get the currently running instance.
*/
osThreadId_t getInstance();
/**
*
*/
const char* getName() const;
bool operator==(const TacosThread& other) const;
bool operator<(const TacosThread& other) const;
/**
* @brief A function that wraps this task's functionality in a loop. This loop will run until
* termination is requested.
*/
void loop();
/**
* @brief This function is executed first when this thread is started.
*/
virtual void init();
/**
* @brief The body of the thread's loop. Has to be implemented by the user.
*/
virtual void func() = 0;
virtual void cleanup();
private:
/**
* @brief Static function to pass to RTOS to run as a thread. Calls the loop function implemented here.
*/
static void entry_point(void* arg);
private:
osThreadId_t instance_;
osThreadAttr_t attribs_;
bool running_;
};
}
}
#endif /* INCLUDE_TACOS_TASK_HPP_ */

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Tacos/src/manager.cpp Normal file
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/*
* manager.cpp
*
* Created on: Sep 19, 2023
* Author: Dario
*/
#include <sta/tacos/manager.hpp>
#include <sta/tacos/statemachine.hpp>
#include <sta/debug/debug.hpp>
#include <algorithm>
#include <FreeRTOS.h>
namespace sta
{
namespace tacos
{
void Manager::registerThread(std::shared_ptr<TacosThread> thread, std::list<uint16_t> states)
{
for (uint16_t state : states)
{
STA_ASSERT(state < STA_TACOS_NUM_STATES);
threads_[state].emplace(thread);
}
}
void Manager::startThreads(uint16_t state)
{
STA_ASSERT(state < STA_TACOS_NUM_STATES);
for (std::shared_ptr<TacosThread> thread : threads_[state])
{
if (!thread->isRunning())
{
thread->start();
}
}
}
void Manager::stopThreads(uint16_t state)
{
std::set<std::shared_ptr<TacosThread>> terminated;
for (uint16_t other = 0; other < STA_TACOS_NUM_STATES; ++other)
{
if (other == state)
{
continue;
}
for (std::shared_ptr<TacosThread> thread : threads_[other])
{
// If the thread is currently running but not part of the set of threads that should be running...
if (thread->isRunning() && terminated.count(thread) == 0 && threads_[state].count(thread) == 0)
{
// ...politely request termination.
thread->requestTermination();
terminated.emplace(thread);
}
}
}
}
void Manager::updateThreads()
{
uint16_t state = Statemachine::instance()->getCurrentState();
stopThreads(state);
startThreads(state);
}
void Manager::init()
{
startThreads(Statemachine::instance()->getCurrentState());
}
void Manager::func()
{
Statemachine::stateChangeEvent.wait(EventFlags::ALL, osWaitForever);
HeapStats_t stats;
vPortGetHeapStats(&stats);
// Start all new tasks and stop all the tasks that aren't supposed to be running.
updateThreads();
}
Manager::Manager()
: TacosThread{"Manager", STA_TACOS_MANAGER_PRIORITY}
{
}
//Manager::~Manager(){}
Manager* Manager::_instance = nullptr;
} // namespace tacos
} // namespace sta

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Tacos/src/startup.cpp Normal file
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/*
* startup.cpp
*
* Created on: 22 Sep 2023
* Author: Dario
*/
#include <cmsis_os2.h>
#include <usart.h>
#include <sta/rtos/mutex.hpp>
// sta-core-specific imports.
#include <sta/devices/stm32/bus/uart.hpp>
#include <sta/debug/printing/printable_uart.hpp>
#include <sta/debug/debug.hpp>
#include <sta/lang.hpp>
// Tacos-specific includes.
#include <sta/tacos/manager.hpp>
#include <sta/tacos/statemachine.hpp>
#include <sta/tacos/startup.hpp>
// The UART mutex defined in freertos.c
extern osMutexId_t uartMutexHandle;
namespace sta
{
// Here the printable used for debugging is defined.
Printable * Debug;
namespace tacos
{
void initPrintable()
{
// Initialize the mutex for UART communication.
RtosMutex * mutex = new RtosMutex(&uartMutexHandle);
// Initialize the UART interface and printable object.
UARTSettings settings = { .mode = UARTMode::RX_TX };
STM32UART * intf_ptr = new STM32UART(&huart4, settings, mutex);
Debug = new PrintableUART(intf_ptr);
STA_DEBUG_PRINTLN("UART SUCCESSFULLY INITIALIZED");
}
STA_WEAK
void onStatemachineInit()
{}
void initStatemachine()
{
onStatemachineInit();
Statemachine::instance()->start();
}
STA_WEAK
void onManagerInit()
{}
void initManager()
{
onManagerInit();
Manager::instance()->start();
}
} // namespace tacos
namespace rtos
{
// Override the weak implementation of startupExtras provided in rtos2-utils.
void startupExtras(void * argument)
{
tacos::initPrintable();
tacos::initStatemachine();
tacos::initManager();
}
} // namespace rtos
} // namespace sta

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Tacos/src/statemachine.cpp Normal file
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/*
* statemachine.cpp
*
* Created on: 21 Sep 2023
* Author: Dario
*/
#include <sta/tacos/statemachine.hpp>
#include <sta/debug/debug.hpp>
namespace sta
{
namespace tacos
{
Statemachine::Statemachine()
: TacosThread{"Statemachine", STA_TACOS_STATEMACHINE_PRIORITY},
currentState_{STA_TACOS_INITIAL_STATE},
lockoutTimer_{[](void *){}, nullptr},
failsafeTimer_{[](void *){}, nullptr},
queue_{STA_TACOS_STATEMACHINE_QUEUE_LENGTH}
{
STA_ASSERT(STA_TACOS_INITIAL_STATE < STA_TACOS_NUM_STATES);
}
void Statemachine::init()
{
}
void Statemachine::func()
{
// Wait for a message to be added to the queue.
StateTransition transition;
queue_.get(&transition, osWaitForever);
// Check if the transition isn't blocked and is legal.
if (!lockoutTimer_.isRunning() && transition.from == currentState_)
{
STA_ASSERT(transition.to < STA_TACOS_NUM_STATES);
// Perform the transition and notify the threads. The event flags are set
// here in order to allow threads to react immediately.
currentState_ = transition.to;
Statemachine::stateChangeEvent.set(transition.event);
Statemachine::stateChangeEvent.clear(EventFlags::ALL);
if (failsafeTimer_.isRunning())
{
failsafeTimer_.stop();
}
// Start the lockout timer if requested.
if (transition.lockout != 0)
{
setLockoutTimer(transition.lockout);
}
}
}
uint16_t Statemachine::getCurrentState() const
{
return currentState_;
}
void Statemachine::requestStateTransition(uint32_t from, uint32_t to, uint32_t lockout /* = 0 */)
{
StateTransition transition;
transition.from = from;
transition.to = to;
transition.event = EventFlags::NORMAL;
transition.lockout = lockout;
// Try to add a state transition request to the queue. Don't wait if another
// thread is already requesting a state change.
queue_.put(transition, 0);
}
void Statemachine::requestTimedStateTransition(uint32_t from, uint32_t to, uint32_t millis, uint32_t lockout /* = 0 */)
{
STA_ASSERT(to < STA_TACOS_NUM_STATES);
STA_ASSERT(!failsafeTimer_.isRunning());
failsafeTimer_.setCallback([from, to, lockout](void* arg) {
Statemachine::instance()->requestStateTransition(from, to, lockout);
}, NULL);
failsafeTimer_.start(millis);
}
void Statemachine::setLockoutTimer(uint32_t millis)
{
STA_ASSERT(!lockoutTimer_.isRunning());
lockoutTimer_.setCallback([](void *) { }, nullptr);
lockoutTimer_.start(millis);
}
Statemachine* Statemachine::_instance = nullptr;
RtosEvent Statemachine::stateChangeEvent;
} // namespace tacos
} // namespace sta

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Tacos/src/thread.cpp Normal file
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/*
* thread.cpp
*
* Created on: Sep 14, 2023
* Author: Dario
*/
#include <sta/tacos/thread.hpp>
#include <sta/debug/assert.hpp>
#include <sta/debug/debug.hpp>
#include <sta/rtos/system/events.hpp>
#include <functional>
#include <cstring>
namespace sta
{
namespace tacos
{
TacosThread::TacosThread(const char* name, osPriority_t prio)
: RtosThread(RtosHandle<osThreadId_t>(Handle::Deferred(&instance_))),
instance_{ NULL },
attribs_{ .name = name, .priority = prio },
running_{false}
{}
TacosThread::TacosThread()
: RtosThread(RtosHandle<osThreadId_t>(Handle::Deferred(&instance_))),
instance_{ NULL },
attribs_{ },
running_{false}
{}
void TacosThread::entry_point(void* arg)
{
STA_ASSERT(arg != nullptr);
TacosThread* instance = reinterpret_cast<TacosThread*>(arg) ;
instance->loop();
}
void TacosThread::start()
{
STA_ASSERT(!isRunning());
// If this is the first time starting the thread, it has to be started via rtos first.
if (instance_ == NULL)
{
instance_ = osThreadNew(entry_point, this, &attribs_);
STA_ASSERT(instance_ != NULL);
}
// Send a thread start signal.
sysNotify(STA_RTOS_THREAD_FLAG_START);
}
bool TacosThread::isRunning()
{
return running_;
}
osThreadId_t TacosThread::getInstance()
{
STA_ASSERT(isRunning());
return instance_;
}
const char* TacosThread::getName() const
{
return attribs_.name;
}
void TacosThread::init() {}
void TacosThread::loop()
{
// Infinite loop allowing quick restarts of this thread after termination.
while (true)
{
// The thread has to wait until the system startup has been completed.
rtos::waitForStartupEvent();
// Wait for a thread start flag.
wait(STA_RTOS_THREAD_FLAG_START);
// Call user-defined initialization code.
running_ = true;
init();
// Run the thread until the termination flag is set. Reset this
while (!isTerminationRequested())
{
func();
}
// Clear the termination request flag for this thread.
deleteTerminationRequest();
// Call user-defined cleanup code.
cleanup();
running_ = false;
}
osThreadExit();
}
void TacosThread::cleanup() {}
bool TacosThread::operator==(const TacosThread& other) const
{
return std::strcmp(this->getName(), other.getName()) == 0;
}
bool TacosThread::operator<(const TacosThread& other) const
{
return std::strcmp(this->getName(), other.getName()) < 0;
}
TacosThread::~TacosThread(){}
} // namespace tacos
} // namespace sta